ARES Battle Engine

$64
Publisher Patrick Boelens
File size 23.50MB
Number of files 339
Latest version 1
Latest release date 2020-08-26 08:20:29
First release date 2019-01-24 07:46:08
Supported Unity versions 2018.4.2 or higher
Website | Demo | Manual | Discord

ARES is a turn-based battle engine designed with flexibility and ease of use in mind. Being well aware that each game is different and will have its own unique requirements, ARES provides a solid system for developers to use and build upon.

The package offers everything you would expect from a typical battle engine. This includes:

A solid foundation for turn-based battle games.
Tons of out-of-the-box customization options like "start of round" and "start of turn" action selection modes, item consumption moments, effect orders and more.
A complete workflow that handles correct timing and creation of animations, audio, instantiations and effects processing.
• Easy to create and highly customizable character stats, abilities, items, status afflictions and environment variables - no code required.
• Per-actor and per-group battle inventories (in both linear and stacked-item implementations).
Unlimited customization through both events and external extensions, as well as internal code.
A full 3D example scene to help get you started.
Comprehensive documentation in the form of a manual and in-code comments.

ARES has gone through many iterations before finally landing on this design. It is a robust and extendable system featuring clean, well-commented code that is made with painless extension in mind. It covers a lot of complex situations and edge cases that might not be immediately obvious, and handles them gracefully, again putting a lot of control in the hands of the developer through various battle rules and callbacks.

For more information and to see if this asset is a good fit for your project, please check out the website or take a look at the manual.