Publisher | Energise |
---|---|
File size | 114.92kB |
Number of files | 17 |
Latest version | 1 |
Latest release date | 2025-06-03 02:38:16 |
First release date | 2025-06-03 02:38:16 |
Supported Unity versions | 2018.4.2 or higher |
Managing large numbers of ScriptableObjects in the Project window or custom inspectors can become unwieldy. This tool transforms your editor into a dynamic, multi-column table where each column can display any serialized property.
Key features include:
- Dynamic Columns: Auto-detects properties on your ScriptableObject type and lets you show or hide them as columns.
- Persistent Layouts: Remember column order, widths, and filter criteria across editor sessions.
- Inline Editing & Batch Changes: Edit floats, ints, strings, colors, object references, or entire selections directly in the grid.
- Filtering & Sorting: Per-column search fields and sortable headers, speed up finding exactly what you need.
- Drag-Resize & Reordering: Intuitive click-and-drag resizing and drag-and-drop reordering of columns makes layout adjustments effortless.
- Integration-Ready: Built as an EditorWindow extension; drop into your project and point it at any ScriptableObject folder.
Use Cases:
- Batch-update configuration assets (floats, strings, references) without opening individual inspectors.
- Provide non-technical team members with a spreadsheet-like view of game data for QA or content iteration.