Publisher | Energise |
---|---|
File size | 110.19kB |
Number of files | 4 |
Latest version | 1 |
Latest release date | 2025-05-12 10:40:16 |
First release date | 2025-05-12 10:40:16 |
Supported Unity versions | 2018.4.2 or higher |
Overview
Gravity Scene View is a lightweight Unity Editor extension that brings real-time physics simulation into the Scene view. Easily drop objects under configurable gravity, or spawn prefabs at custom positions and let them settle—all without entering Play mode.
Key Features
- Scene Gravity: Press a custom key (with optional modifier) to drop selected objects under gravity directly in the Scene view.
- Prefab Spawner: Drag your prefab into the window, define a spawn point with a position handle, and spawn & drop with a hotkey.
- Customizable Settings: Adjust fixed timestep, gravity vector, layer mask, hotkeys, and modifiers via an easy-to-use Editor window.
- Undo Support: All physics drops and spawns integrate with Unity’s Undo system—one Ctrl+Z to revert a drop or spawn.
- Stop Simulations: Halt all ongoing physics at any time with a single click.
- Persistent Preferences: All settings are saved between sessions.
Why It’s Useful
- Rapid Level Prototyping: Instantly drop terrain pieces, obstacles, and environmental props under gravity to experiment with level layouts without constantly switching to Play mode.
- Natural Object Arrangement: Use Unity’s built‑in physics to automatically settle objects into place, ensuring collision‑aware stacking of crates, rocks, or debris for more organic scenes.
- Interactive Prop Placement: Drop interactive objects (e.g., barrels, pickups) and see how they rest against other geometry, speeding up world-building and preventing overlap.
- Physics‑Driven Puzzle Design: Quickly prototype physics puzzles by placing and dropping dynamic elements (ramps, seesaws, moving platforms) to tune gameplay flow in the Editor.
- Fine‑Tuned Environment Testing: Adjust gravity strength, simulation timestep, and layer filters on the fly to test different environmental conditions (low gravity, zero‑gravity scenes) without code changes.
How to Use
- Install the package and open Window → Gravity Scene View.
- In the Scene Gravity tab, configure gravity, timestep, layer mask, and drop key.
- Select objects in your Scene, then press your drop hotkey (or click Drop Selected) to let them fall.
- Switch to the Spawner tab, enable the spawner, assign a prefab, choose a spawn key, and move the gizmo.
- Press your spawn hotkey (or click Spawn & Drop) to instantiate and drop the prefab.
- Use Stop Simulations to clear all temporary physics components.