Publisher | Ciro Continisio |
---|---|
File size | 207.22kB |
Number of files | 63 |
Latest version | 1.3.1 |
Latest release date | 2024-05-02 02:33:25 |
First release date | 2024-01-19 09:27:14 |
Supported Unity versions | 2018.4.2 or higher |
Scene Note brings Codecks cards into the Unity editor. It allows to visualise and edit tasks, issues, docs or notes; directly from the Scene View.
Use cases:
- Level design tasks can be visualised exactly where they belong, next to the object or geometry to be changed. This is perfect for open-world games, MMOs, and in general games where space matters.
- QA can add positional data to bug reports, to help developers track them down.
- Game designers can write documentation or lore cards, and place them directly in the scene to provide context for environment artists.
- If you work with an outsourcing studio producing 3D models, you can leave revision notes directly next to each asset, in the showcase scene where they drop the models.
Create and edit Scene Notes
You can create new cards and edit them directly from Unity. Properties include:
- Title and Contents
- Priority
- Effort
- Status (To start, Started, Done)
- Ability to archive a card
(more properties will come in future releases, check out the Roadmap)
When you make a Codecks card into a Scene Note, you also get the ability to:
- Move it in space.
- Assign it to a scene. The Scene Note will only appear if the scene is loaded.
- Assign it to a "category" (the deck it is in). This can also be used to filter Scene Notes by category.
A practical toolbar
Scene Notes comes as a "Scene Overlay". You can dock the toolbar to a corner of the Scene View, and use it to:
- Hide/Show notes
- Filter them by category (the deck they are in)
- Create new Scene Notes
- Copy scene metadata to turn an existing card into a Scene Note
- Search for notes using their ID
- ... and more
Documentation
You can preview the documentation for Scene Notes and learn all about the functionality before you buy it.
Scene Notes is an unofficial integration, and is not associated with the Codecks team.
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