ScriptableObjects Tools

$4
Publisher Ciro Continisio
File size 889.27kB
Number of files 76
Latest version 1.0.0
Latest release date 2024-01-03 07:45:11
First release date 2024-01-03 07:45:11
Supported Unity versions 2018.4.2 or higher

This is a collection of tools to structure gameplay using the power of ScriptableObjects. By using ScriptableObjects as the glue between different parts of the game, you can:

  • Solve cross-scene communication.
  • Create gameplay that is possible to test in isolation, improving iteration time.
  • Allow designers to tweak gameplay in the editor, even at runtime.

All of this using consolidated Unity workflows - which means they will work on all platforms, and with future Unity versions.


COMPONENTS


ScriptableObjects Tools offers a few key components:

  • Shared Values: they hold one value, and can be used to describe a primitive value (int, float, bool, etc.) that is shared among different objects.
  • Runtime Anchors: they hold a reference to a Unity component that is only available at runtime but, being an SO, can be referenced by other objects that rely on the fact that the value of that component will be available once the game is in Play.
  • Events: (will be added in a future version)
  • Various utilities: Includes an implementation for a no-domain-reload safe ScriptableObject (read below), and more.

All the components present a classic Unity look-and-feel, so they willl blend in seamlessly with your workflows.


Documentation

You can preview the documentation and learn all about the functionality before you buy it.

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