Publisher | Ciro Continisio |
---|---|
File size | 889.27kB |
Number of files | 76 |
Latest version | 1.0.0 |
Latest release date | 2024-01-03 07:45:11 |
First release date | 2024-01-03 07:45:11 |
Supported Unity versions | 2018.4.2 or higher |
This is a collection of tools to structure gameplay using the power of ScriptableObjects. By using ScriptableObjects as the glue between different parts of the game, you can:
- Solve cross-scene communication.
- Create gameplay that is possible to test in isolation, improving iteration time.
- Allow designers to tweak gameplay in the editor, even at runtime.
All of this using consolidated Unity workflows - which means they will work on all platforms, and with future Unity versions.
COMPONENTS
ScriptableObjects Tools offers a few key components:
- Shared Values: they hold one value, and can be used to describe a primitive value (int, float, bool, etc.) that is shared among different objects.
- Runtime Anchors: they hold a reference to a Unity component that is only available at runtime but, being an SO, can be referenced by other objects that rely on the fact that the value of that component will be available once the game is in Play.
- Events: (will be added in a future version)
- Various utilities: Includes an implementation for a no-domain-reload safe ScriptableObject (read below), and more.
All the components present a classic Unity look-and-feel, so they willl blend in seamlessly with your workflows.
Documentation
You can preview the documentation and learn all about the functionality before you buy it.
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