Publisher | AtlerGibby |
---|---|
File size | 73.50MB |
Number of files | 109 |
Latest version | 1.0.0 |
Latest release date | 2023-06-28 11:12:11 |
First release date | 2023-06-28 11:12:11 |
Supported Unity versions | 2018.4.2 or higher |
Runtime GI Probes is a full-screen image effect that adds global illumination to your scene by capturing the scene’s illumination anywhere a GI Probe is placed. Runtime GI Probes works independently from Unity’s built-in lighting and GI Probe solution.
Features
- Fast GI Baking. Can take seconds bake on mid to high end PCs.
- Debugging options for visualizing lightmaps.
- Supports VR multi-pass and single-pass rendering.
- GI probes are simple to create and move like any other game object.
- Supports perspective and orthographic cameras.
- Bounding Boxes for controlling where and how strong the GI is. Simple to move and scale like any other game object.
- Can support many cameras and can customize how each camera sees the GI.
- Compatible with other post processing effects.
- C# functions for manipulating lighting in real-time.
- Includes a Demo scene and PDF Documentation.
Requirements
- Unity 2021.3 or later.
- Built for URP only.
- Only opaque / alpha cutout materials receive global illumination.
- Does not replace real-time lighting and shadows / requires URP’s SSAO or Deferred Rendering to be enabled. Therefore, it is not recommended for older mobile devices or Quest 2 standalone. Although, it is possible to run on modern mobile devices that support Vulkan at lower settings.