Publisher | Codeer studio |
---|---|
File size | 1.09MB |
Number of files | 63 |
Latest version | 1 |
Latest release date | 2016-03-22 10:40:30 |
First release date | 2016-03-22 10:40:30 |
Supported Unity versions | 2018.4.2 or higher |
RPG Characters system + Click to move
The rpg character system is perfect to start low poly rpg games. The pack contains 4 main animated characters, a click to walk system with 3 animated targets and 2 fully working enemy characters.
All characters are modeled and animated with Blender, the pack uses Unity's navmesh system and all scripts are written in C# and well commented.
Characters/animations:
- 2 characters with gun. They both have an idle animation, a walk animation and a shoot animation. The shoot animations use keyboard keys.
- Zombie character with an idle animation, a walk animation and an attack animation. Only attacks player within a certain range.
- 2 characters without gun. They both have an idle animation and a walk animation.
- Stone giants with an idle animation, a walk animation and an attack animation. Only attacks player within a certain range.
Click to walk system:
The click to walk system uses navmesh. You can declare which terrain should be walkable, bake a navmesh and than just click to move! When you click, a target gets visible and the player immediately starts walking.
Other features:
- 3 example scenes
- Script for smooth camera following
Working on mobile devices when using blob shadows
The rpg character system is perfect to start low poly rpg games. The pack contains 4 main animated characters, a click to walk system with 3 animated targets and 2 fully working enemy characters.
All characters are modeled and animated with Blender, the pack uses Unity's navmesh system and all scripts are written in C# and well commented.
Characters/animations:
- 2 characters with gun. They both have an idle animation, a walk animation and a shoot animation. The shoot animations use keyboard keys.
- Zombie character with an idle animation, a walk animation and an attack animation. Only attacks player within a certain range.
- 2 characters without gun. They both have an idle animation and a walk animation.
- Stone giants with an idle animation, a walk animation and an attack animation. Only attacks player within a certain range.
Click to walk system:
The click to walk system uses navmesh. You can declare which terrain should be walkable, bake a navmesh and than just click to move! When you click, a target gets visible and the player immediately starts walking.
Other features:
- 3 example scenes
- Script for smooth camera following
Working on mobile devices when using blob shadows