Publisher | Project G.A.M.E.D.E.V. |
---|---|
File size | 3.56MB |
Number of files | 32 |
Latest version | 1.1.0 |
Latest release date | 2024-05-21 12:58:14 |
First release date | 2023-12-06 05:34:11 |
Supported Unity versions | 2018.4.2 or higher |
Unity Shader Graph is fantastic for quickly creating complex shaders without ever touching shader code; but these shaders don't have normals, metallic, emission, ambient occlusion, or almost any of the settings a default URP shader has - unless you implement them yourself.
This asset is a standard URP Lit shader, reconstructed as a Shader Graph asset. With it, you can both create your own custom shaders and effects in Shader Graph, as well as keep all settings from the default URP Lit shader. These include:
- Albedo Texture
- Albedo Color
- Alpha Cutoff
- Metallic Map (Universal Renderer only)
- Metallic (Universal Renderer only)
- Normal Map
- Normal Strength
- Emission Color
- Emission Map
- (BONUS) Emission Extra Intensity, for increasing your emission strength even further than what the standard URP shaders allow.
- Ambient Occlusion (Universal Renderer only)
Most of our shaders are built on top of this asset.
Check out our Essential 2D Shaders pack - https://assetstore.unity.com/packages/slug/201882?aid= - to see for yourself the effects that can be achieved using this reconstructed URP shader.
Both URP renderers are supported - Universal Renderer (default renderer when creating a project using the URP 3D Template), and 2D Renderer (default renderer when creating a project using the URP 2D Template).
Please note that metallic, metallic map, and ambient occlusion are not supported in the 2D Renderer version of the shader, as these properties are not supported by the 2D Renderer.