Publisher | Virtual Maker |
---|---|
File size | 2.16MB |
Number of files | 105 |
Latest version | 1.4.0 |
Latest release date | 2024-08-12 06:06:15 |
First release date | 2023-06-15 03:36:11 |
Supported Unity versions | 2018.4.2 or higher |
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Website | Demo | Documentation | Discord
UPDATE 1.2 - This MAJOR update brings:
- WebGL Support: By popular request, you can now open Proxima Inspector from a WebGL build in the same web browser.
- Serializable Structs and Classes: You can now view any struct or class marked as [Serializable] in the Proxima Inspector! Nested objects and arrays of objects are fully supported.
- ProximaButton Attribute (Pro): Add the [ProximaButton("Button Name")] attribute to MonoBehaviour methods to add a buttons in the Proxima inspector.
The Power of the Unity Inspector in your Browser
Proxima lets you connect to your live game from a web browser to inspect and edit any property. No more waiting for long build times just to try different parameters. No more endlessly logging property values.
Designed for your Scenario
- Debugging and iterating mobile and VR builds
- QA testing and data capture
- User research studies
- Live game demos at conferences and expos
Effortless Integration
Just add the Proxima Inspector component to your scene and select a few configuration options. You don't have to change anything else.
How it Works
Proxima hosts a web server in your application. When enabled, Proxima will display the URL to enter into your browser to connect to and instantly start inspecting.
- Low Overhead: Proxima only scans your game for changes when viewing the inspector page. These scans are amortized so they take a minimum amount time each frame.
- Secure: Connect to your game over HTTPS and protect your access with a password.
=============== FREE VERSION FEATURES ===============
Everything you need to view gameObjects, components, and logs.
View your gameObjects, components, and properties.
- View, reparent, and delete gameObjects in the Hierarchy
- Supports additive scenes and changing scenes
- View a gameObject’s name, layer, tag, and active state
- View component properties, including serialized structs, classes, lists, and arrays
- View asset and object references
View logs live or offline just like the Unity Console
- Live log stream that you can pause and resume
- See full log with call stack (if enabled)
- Collapse similar logs
- Filter by error, warning, info
- Filter by search query
- Download your logs for offline viewing using the Proxima web app
=============== PRO VERSION FEATURES ===============
Visit the Pro version Store Page >>.
Live-edit your scene with the inspector and command console.
Live edit your gameObjects, components, and properties.
- Edit a gameObject’s name, layer, tag, and active state
- Edit component properties, including serialized structs, classes, lists, and arrays
- Add buttons to invoke methods on your components using the [ProximaButton] attribute
Control your game with a powerful command line interface
- Powerful built-in commands to:
- List gameObjects and components
- Read and edit gameObject and component properties
- Read and edit statics such as time scale, physics constants, and screen resolution.
- Instantiate prefab resources
- Move, rotate, scale, enable/disable, and destroy gameObjects
- Add and remove components
- Change or add scenes
- Write custom commands easily by adding the [ProximaCommand] attribute to a static method
- Tab auto-completion, command history, and help commands
- Run a list of commands using a "Run Script" button
Proxima Inspector uses WebSocketSharp and HttpDateParse under MIT License; see Third-Party Notices.txt file in package for details