Proxima Runtime Inspector (Free)

FREE
Publisher Virtual Maker
File size 2.16MB
Number of files 105
Latest version 1.4.0
Latest release date 2024-08-12 06:06:15
First release date 2023-06-15 03:36:11
Supported Unity versions 2018.4.2 or higher

Website | Demo | Documentation | Discord


UPDATE 1.2 - This MAJOR update brings:


  • WebGL Support: By popular request, you can now open Proxima Inspector from a WebGL build in the same web browser.
  • Serializable Structs and Classes: You can now view any struct or class marked as [Serializable] in the Proxima Inspector! Nested objects and arrays of objects are fully supported.
  • ProximaButton Attribute (Pro): Add the [ProximaButton("Button Name")] attribute to MonoBehaviour methods to add a buttons in the Proxima inspector.

The Power of the Unity Inspector in your Browser


Proxima lets you connect to your live game from a web browser to inspect and edit any property. No more waiting for long build times just to try different parameters. No more endlessly logging property values.


Designed for your Scenario


  • Debugging and iterating mobile and VR builds
  • QA testing and data capture
  • User research studies
  • Live game demos at conferences and expos

Effortless Integration


Just add the Proxima Inspector component to your scene and select a few configuration options. You don't have to change anything else.


How it Works


Proxima hosts a web server in your application. When enabled, Proxima will display the URL to enter into your browser to connect to and instantly start inspecting.

  • Low Overhead: Proxima only scans your game for changes when viewing the inspector page. These scans are amortized so they take a minimum amount time each frame.
  • Secure: Connect to your game over HTTPS and protect your access with a password.

=============== FREE VERSION FEATURES ===============


Everything you need to view gameObjects, components, and logs.


INSPECTOR


View your gameObjects, components, and properties.


  • View, reparent, and delete gameObjects in the Hierarchy
  • Supports additive scenes and changing scenes
  • View a gameObject’s name, layer, tag, and active state
  • View component properties, including serialized structs, classes, lists, and arrays
  • View asset and object references

LOGS


View logs live or offline just like the Unity Console


  • Live log stream that you can pause and resume
  • See full log with call stack (if enabled)
  • Collapse similar logs
  • Filter by error, warning, info
  • Filter by search query
  • Download your logs for offline viewing using the Proxima web app

=============== PRO VERSION FEATURES ===============


Visit the Pro version Store Page >>.


Live-edit your scene with the inspector and command console.


INSPECTOR [PRO]


Live edit your gameObjects, components, and properties.

  • Edit a gameObject’s name, layer, tag, and active state
  • Edit component properties, including serialized structs, classes, lists, and arrays
  • Add buttons to invoke methods on your components using the [ProximaButton] attribute

CONSOLE [PRO]


Control your game with a powerful command line interface


  • Powerful built-in commands to:
    • List gameObjects and components
    • Read and edit gameObject and component properties
    • Read and edit statics such as time scale, physics constants, and screen resolution.
    • Instantiate prefab resources
    • Move, rotate, scale, enable/disable, and destroy gameObjects
    • Add and remove components
    • Change or add scenes
  • Write custom commands easily by adding the [ProximaCommand] attribute to a static method
  • Tab auto-completion, command history, and help commands
  • Run a list of commands using a "Run Script" button

Proxima Inspector uses WebSocketSharp and HttpDateParse under MIT License; see Third-Party Notices.txt file in package for details

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