Procedural Generated Pine/Fir Trees

$4
Publisher Procedural Productions
File size 42.19kB
Number of files 4
Latest version 1
Latest release date 2016-12-07 07:02:25
First release date 2016-07-29 04:46:24
Supported Unity versions 2018.4.2 or higher
The script provided in this asset produces procedural pine/fir trees at the location of the game object the script is attached to.

The location of the game object is used as the seed for the pseudo-random generation. This means that the same tree will be generated at each location whenever the script is run.

This can be used to make a forest of unique and individual trees, without needing to load a prefab or model for each tree.

Included is a batch generation script that shows how the procedural trees can be implemented.

This asset will be actively supported, questions and feedback are encouraged.