Publisher | Procedural Productions |
---|---|
File size | 42.19kB |
Number of files | 4 |
Latest version | 1 |
Latest release date | 2016-12-07 07:02:25 |
First release date | 2016-07-29 04:46:24 |
Supported Unity versions | 2018.4.2 or higher |
The script provided in this asset produces procedural pine/fir trees at the location of the game object the script is attached to.
The location of the game object is used as the seed for the pseudo-random generation. This means that the same tree will be generated at each location whenever the script is run.
This can be used to make a forest of unique and individual trees, without needing to load a prefab or model for each tree.
Included is a batch generation script that shows how the procedural trees can be implemented.
This asset will be actively supported, questions and feedback are encouraged.
The location of the game object is used as the seed for the pseudo-random generation. This means that the same tree will be generated at each location whenever the script is run.
This can be used to make a forest of unique and individual trees, without needing to load a prefab or model for each tree.
Included is a batch generation script that shows how the procedural trees can be implemented.
This asset will be actively supported, questions and feedback are encouraged.