Publisher | Procedural Productions |
---|---|
File size | 32.81kB |
Number of files | 5 |
Latest version | 1 |
Latest release date | 2017-10-04 12:22:21 |
First release date | 2017-10-04 12:22:21 |
Supported Unity versions | 2018.4.2 or higher |
The script provided in this asset produces procedural ferns at the location of the game object the script is attached to.
The location of the game object is used as the seed for the pseudo-random generation. This means that the same fern will be generated at each location whenever the script is run.
This can be used to make a forest/landscape of unique and individual ferns, without needing to load a prefab or model for each plant.
Included is a batch generation script that shows how the procedural ferns can be implemented.
Please see my other assets for matching objects such as trees.
This asset will be actively supported, questions and feedback are encouraged.
The location of the game object is used as the seed for the pseudo-random generation. This means that the same fern will be generated at each location whenever the script is run.
This can be used to make a forest/landscape of unique and individual ferns, without needing to load a prefab or model for each plant.
Included is a batch generation script that shows how the procedural ferns can be implemented.
Please see my other assets for matching objects such as trees.
This asset will be actively supported, questions and feedback are encouraged.