Procedural Dock Network Generator

$9
Publisher game-ready-egg
File size 0.93GB
Number of files 127
Latest version 1
Latest release date 2024-08-02 07:11:11
First release date 2024-08-02 07:11:11
Supported Unity versions 2018.4.2 or higher

This is a simple Unity script which procedurally generates a dock network to quickly adorn any straight edge you provide.


It can be used to create beautiful, eye-catching seaside environments.


There is a setting to allow a single disconnected network, so that you can access the dock from the south side and from there walk across the entire network.


No coding is necessary.


This asset comes with a total of 16 assets:


  • 8 wooden dock pieces for you to get started (38-184 tris)
  • 3 railing pieces (240-384 tris)
  • Gray stone bollard (1,854 tris)
  • Orange lifesaver (748 tris)
  • White plastic chair (2,676 tris)
  • Folding wooden table (6,324 tris)
  • Painted wooden table (676 tris)

It is easy for you to add your own custom dock assets.


You will be able to control the network's generation in the following ways:


  • Set the length + width of the rectangle in which it will spawn
  • Set the size of each "square" (i.e. the size of the custom dock asset you provide)
  • Whether or not you want a single disconnected network (i.e. with gaps) or not

The 3D assets are only compatible with HDRP, but the script can be used with any rendering pipeline.


(THE CHAIR AND TABLE MESHES AND TEXTURES ARE NOT MINE, BUT CAN BE FOUND FOR FREE HERE: https://polyhaven.com/a/painted_wooden_stool, https://polyhaven.com/a/plastic_monobloc_chair_01, https://polyhaven.com/a/folding_wooden_stool)

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