Publisher | PencilSquareGames |
---|---|
File size | 229.55MB |
Number of files | 685 |
Latest version | 2 |
Latest release date | 2017-08-20 06:41:13 |
First release date | 2014-04-22 12:13:00 |
Supported Unity versions | 2018.4.2 or higher |
This is the light version of Pro Draw call Optimizer, this version only supports Legacy/Diffuse and Legacy/Bumped Diffuse shaders. No custom shaders, no Standard shader.
The idea is for you to try it out and see that it works.
ProDrawCall will not work if your UVs are outside of [0,0-1,1].
Works with Unity 5+, Unity 2017+
The full version can be found here and includes the full source code as well.
Pro draw call is an editor extension that will easily reduce your draw calls by creating atlasses for your models so they can share materials for static/dynamic batching.
Custom shaders?, dont worry, the tool accepts any shader that uses textures.
NOTES:
- Easy, learn after watching one of the videos.
- No scripting required.
- Meshes automatically set up and adjusted.
- Full lightmapping support.
- Your source assets will not be touched.
- Full multiple material per game object support.
- Full support for tiled materials.
- Examples included for you to see and play.
For more detailed info you can check these links:
-Video how the tool works
-Video on how custom shaders work
-Video on how to easily set up your assets
-Video on how to quickly solve problems
Forum Post
The idea is for you to try it out and see that it works.
ProDrawCall will not work if your UVs are outside of [0,0-1,1].
Works with Unity 5+, Unity 2017+
The full version can be found here and includes the full source code as well.
Pro draw call is an editor extension that will easily reduce your draw calls by creating atlasses for your models so they can share materials for static/dynamic batching.
Custom shaders?, dont worry, the tool accepts any shader that uses textures.
NOTES:
- Easy, learn after watching one of the videos.
- No scripting required.
- Meshes automatically set up and adjusted.
- Full lightmapping support.
- Your source assets will not be touched.
- Full multiple material per game object support.
- Full support for tiled materials.
- Examples included for you to see and play.
For more detailed info you can check these links:
-Video how the tool works
-Video on how custom shaders work
-Video on how to easily set up your assets
-Video on how to quickly solve problems
Forum Post