Publisher | PencilSquareGames |
---|---|
File size | 57.11kB |
Number of files | 22 |
Latest version | 4 |
Latest release date | 2018-03-14 07:26:05 |
First release date | 2016-06-15 05:54:26 |
Supported Unity versions | 2018.4.2 or higher |
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/b0f99b6e-0fc2-4f94-ac60-2d17bbab4763_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/9104ce9c-b7c3-46cc-a712-13dbac35d7ab_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/65b861df-ace3-48c2-a272-54b980b19b5f_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/4e3401c5-6776-448a-b50d-814e0e6b8e77_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/3c2f8850-10ce-4b17-8713-1b44f6993cef_scaled.jpg)
Pro draw call is an editor extension that will easily reduce your draw calls by creating atlases for your models so they can share materials for static/dynamic batching.
Custom shaders?, no worries, the tool automatically recognizes any shader that uses textures.
Supports Unity 5, 2017, 2018, 2019+!
NOTES:
- Easy, 2 clicks and have your scene optimized
- No scripting required.
- Meshes automatically set up and adjusted.
- Full lightmapping support.
- Your source assets will not be touched.
- Full multiple material per game object support.
- Full support for tiled materials.
- Examples included for you to see and play.
- Quick and easy object search by tag or layer.
- Option to create prefabs for the generated objects.
Still not sure? Just download the light version that can be found here, give it a try and see if it suits your needs.
ProDrawCall will not work with UVs outside of [0,0-1,1]
For multiple material GameObjects all the materials have to have the same type of shader.
For more detailed info you can check these links:
-Video how the tool works
-Video on how to easily set up your assets
-Video on how to quickly solve problems
-Video on how to work with LOD groups
Forum Post
Custom shaders?, no worries, the tool automatically recognizes any shader that uses textures.
Supports Unity 5, 2017, 2018, 2019+!
NOTES:
- Easy, 2 clicks and have your scene optimized
- No scripting required.
- Meshes automatically set up and adjusted.
- Full lightmapping support.
- Your source assets will not be touched.
- Full multiple material per game object support.
- Full support for tiled materials.
- Examples included for you to see and play.
- Quick and easy object search by tag or layer.
- Option to create prefabs for the generated objects.
Still not sure? Just download the light version that can be found here, give it a try and see if it suits your needs.
ProDrawCall will not work with UVs outside of [0,0-1,1]
For multiple material GameObjects all the materials have to have the same type of shader.
For more detailed info you can check these links:
-Video how the tool works
-Video on how to easily set up your assets
-Video on how to quickly solve problems
-Video on how to work with LOD groups
Forum Post