Publisher | Piotr Zmudzinski |
---|---|
File size | 401.62kB |
Number of files | 11 |
Latest version | 1 |
Latest release date | 2018-08-13 04:33:04 |
First release date | 2016-06-30 08:59:24 |
Supported Unity versions | 2018.4.2 or higher |
Is Application.systemLanguage not giving you enough information, such as user's region (GB or US or somewhere else)?
Now you will be able to differentiate between en_US and en_GB.
That plugin fetches language preferences from settings:
- language (e.g. "en", "es")
- region (e.g. "GB", "US")
- currency code (e.g. GBP, USD)
- currency symbol (e.g. $, £)
Extremely simple API: PreciseLocale.GetCurrencySymbol()
Supports iOS, Android, Windows and MacOSX!
Doesn't require Unity PRO.
Now you will be able to differentiate between en_US and en_GB.
That plugin fetches language preferences from settings:
- language (e.g. "en", "es")
- region (e.g. "GB", "US")
- currency code (e.g. GBP, USD)
- currency symbol (e.g. $, £)
Extremely simple API: PreciseLocale.GetCurrencySymbol()
Supports iOS, Android, Windows and MacOSX!
Doesn't require Unity PRO.