Publisher | Piotr Zmudzinski |
---|---|
File size | 825.80kB |
Number of files | 13 |
Latest version | 1.3.6 |
Latest release date | 2021-09-01 03:55:20 |
First release date | 2016-10-24 10:30:28 |
Supported Unity versions | 2018.4.2 or higher |
This package lets you use speech-to-text OS engine.
On Apple devices it uses engine introduced in iOS10 - you still might target devices with iOS lower than 10 and use simple API to check if engine is supported.
Supports all major languages, such as English, German, Spanish, Dutch etc. - it detects language set in device's settings and is use it in recognition process.
Extremely simple API:
onFinalResults.AddListener(...)
SpeechRecognizer.StartRecording();
Features:
- Works on both iOS (>=10) and Android (>=3.0),
- Gives you final and partial recognition results,
- Lets you check if current device supports speech recognition with simple API: SpeechRecognizer.EngineExists(),
- Doesn't require Unity PRO,
- Easy integration
Check out docs before using: [DOCS] Support forum: [VISIT]
On Apple devices it uses engine introduced in iOS10 - you still might target devices with iOS lower than 10 and use simple API to check if engine is supported.
Supports all major languages, such as English, German, Spanish, Dutch etc. - it detects language set in device's settings and is use it in recognition process.
Extremely simple API:
onFinalResults.AddListener(...)
SpeechRecognizer.StartRecording();
Features:
- Works on both iOS (>=10) and Android (>=3.0),
- Gives you final and partial recognition results,
- Lets you check if current device supports speech recognition with simple API: SpeechRecognizer.EngineExists(),
- Doesn't require Unity PRO,
- Easy integration
Check out docs before using: [DOCS] Support forum: [VISIT]