Publisher | Jacob Homanics |
---|---|
File size | 51.14kB |
Number of files | 15 |
Latest version | 1 |
Latest release date | 2025-01-20 11:09:11 |
First release date | 2025-01-20 11:09:11 |
Supported Unity versions | 2018.4.2 or higher |
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/cf8606ab-e928-4ad4-bafc-3302306fa7ce_scaled.jpg)
The OverlapShape System simplifies the process of detecting and responding to colliders in Unity using geometrical shapes. It provides the following benefits:
- Ease of Integration: Attach any overlap shape (cube, sphere, capsule) to a GameObject and configure properties directly in the Unity Editor.
- Real-Time Detection: Supports real-time collider detection using Unity’s Physics API with customizable properties like size, offset, and layer masks.
- Event-Driven: Built-in UnityEvents (OnCastHit, OnEnter, OnStay, OnExit) allow developers to add custom behavior without modifying the core code.
- Debug Visualization: Scene view visualization tools help developers debug and fine-tune their settings.
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