Publisher | Jacob Homanics |
---|---|
File size | 810.42kB |
Number of files | 17 |
Latest version | 1 |
Latest release date | 2021-06-14 02:23:11 |
First release date | 2020-08-21 06:53:12 |
Supported Unity versions | 2018.4.2 or higher |
Event Driven Based Pool Management System is a system which utilizes UnityEvents to make development an ease when dealing with GameObjects that need managed in a pool. What/How things are pooled is up to the developer.
The system allows for the developer to define what it means for a pooled object to be spawned or despawned.
It is also built to work with any project, existing or new.
The system allows for the developer to define what it means for a pooled object to be spawned or despawned.
It is also built to work with any project, existing or new.