Office Furniture Bundle 1 - A Square

$39
Publisher A Square Games and Simulation, LLC
File size 80.39MB
Number of files 211
Latest version 1.0.0
Latest release date 2024-01-03 01:45:11
First release date 2024-01-03 01:45:11
Supported Unity versions 2018.4.2 or higher

CONTAINS THE FOLLOWING ASSETS

  • Cabinet
  • Cabinet Tall (and shelf for it)
  • Desk
  • Desk Cabinet
  • Desk Chair
  • Office Furniture Texture Set
  • Custom Collision Meshes

-Brown, and black color variant textures included.

-All of the assets with moveable parts have a rigged variant, a parented/rigid animation variant, and a static variant. Cabinets static versions have had their internal geometry removed since they no longer open.

-Collision has been set up for each of the assets, additionally custom collision FBXs have been included that were used. Collision should be fairly accurate and optimized. Some simpler objects use box colliders for the ease of modification in-editor.

-URP and HDRP scenes have been set up for each, renders were collected in the provided HDRP scene aside from the cover image.

-Materials have been set up for URP Lit in both Metallic Smooth and Specular Smooth workflows, both URP and HDRP have been set up with Audodesk Interactive Materials, and Lit Mask Map materials have been set up for HDRP

-Prefabs have been created for all of the primary assets, with materials in both color variants for both URP and HDRP

-Additionally all textures have been included whether used or not including ORM, Normal for Direct X platforms, etc.

-All textures are currently set to 4K, high quality compression. Adjust as needed for your project.

-Additional prefabs have been set up in the base folder for the cabinets where their drawers are pulled out/separated into individual parts for convenience for custom layouts, as well as the shelf for the tall cabinet tobe used for custom layouts.

-Colliders for handles have been set up under an empty object, these can be useful for setting up VR hand positions if needed or simply deleted from their prefabs.

-Polygon Counts provided in Technical Detail are for non-static. Static versions will be lower for those that have multiple types.

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