Publisher | A Square Games and Simulation, LLC |
---|---|
File size | 20.90MB |
Number of files | 43 |
Latest version | 1.0.0 |
Latest release date | 2024-07-29 07:22:13 |
First release date | 2024-07-29 07:22:13 |
Supported Unity versions | 2018.4.2 or higher |
Interested in this asset? You might be interested in the Bundle it's a part of: https://u3d.as/3aSD
Like our products? Check out our studio: https://asquaregamesandsimulation.com/
CONTAINS THE FOLLOWING ASSETS
- Cabinet Tall
- Cabinet Shelf
- Textures
- LODs
-Brown and Black color variant textures included
-The tall cabinets have 3 versions, a rigged variant that has been skinned with joints applied, a parented/rigid animation variant where the moving parts are set as parented meshes with local pivots at their movement points, and a prop variant where the internals have been removed and the cabinet is essentially a shell and no longer interactable.
-A custom collision mesh has been provided for the interactive version of the mesh that allows the user to reach into the cabinet, as well as standard collision for areas like the doors being applied through box colliders in the prefabs.
-URP and HDRP test scenes have been set up for each, renders were collected in the provided HDRP scene aside from the cover image and the LOD render shot.
-Materials have been set up for URP Lit in both Metallic Smooth and Specular Smooth workflows, HDRP Materials has been setup for the HDRP standard/Mask Map workflow
-Prefabs have been created for all of the primary assets, with materials in both color variants for both URP and HDRP
-Additional textures have been included whether used in the project or not including ORM, Normal for Direct X platforms, etc. So that the asset can be used for basically any workflow.
-All provided textures are 2K, with color and normal maps being set to use high quality compression. Adjust as needed for your project.
-Additional prefabs for shelves have been created so that the inside of the cabinet doors can be customized to the users liking.
-Colliders for handles have been set up under an empty object, these can be useful for setting up VR hand positions if needed or simply deleted from their prefabs.
-Polygon Counts provided in Technical Detail are for the interactable versions. Prop versions will generally have a lower polycount.
-Gray background render images captured in Marmoset
-Tan background render images captured in the provided HDRP Unity Scene