Publisher | cait sith ware |
---|---|
File size | 1.17MB |
Number of files | 981 |
Latest version | 1.5.1 |
Latest release date | 2024-11-20 12:16:14 |
First release date | 2024-05-31 02:00:17 |
Supported Unity versions | 2018.4.2 or higher |
Supports various node flows
- Execution flow (processing, looping, branching)
- Data flow (passing and calculating values between nodes)
- State machines
- Behavior trees
These node flows can be mixed in one graph.
Graphs can also be hierarchical using function graphs.
Supports customization using C# scripts
- Node components can be customized using C# scripts.
- For simple API (C# member) access, you can generate a script by simply selecting a member.
Supports the blackboard system
- Manages variables handled within the graph.
- Receives variable changes as events.
- The data link system allows multiple graphs to share the same blackboard.
Uses the latest technology from Unity 6 onwards
- SerializeReference is used for graph data serialization.
- Flexible internal design allows users to focus on building game logic.
- Roslyn Source Generator is used to generate node component scripts.
- Compared to directly outputting script files, it is easier to deal with API changes due to Unity version upgrades, etc.
- UI Toolkit is used for the graph editor.
- UI is displayed faster than the old IMGUI