Publisher | cait sith ware |
---|---|
File size | 3.62MB |
Number of files | 2494 |
Latest version | 3.10.4 |
Latest release date | 2024-10-21 10:57:12 |
First release date | 2018-03-09 12:00:37 |
Supported Unity versions | 2018.4.2 or higher |
Received the Excellence Award & Unity Award at the 2nd Unity Asset Contest Japan.
The 2nd Unity Asset Contest Japan
(This is a Japanese website. Please translate and see.)
Tutorial timelapse video details
Arbor is the editor extension asset of the node graph that can be intuitively create a state machine and behavior tree!
By using Arbor, visualize the progress of the game and the behavior of enemy AI!
Programmers : You can create a new behavior script that can be used by designers.
Designers : You can make a game intuitively just by combining behaviors previously created by programmers.
Features:
- FSM & BT based visual scripting.
- Simple editor that can be intuitive
- Support to the script that can be expanded as well as MonoBehaviour.
- Can be coded behavior freely according to game logic.
- Can be assigned multiple scripts in a single state.
- Combinations of explosively increasing behavior can be easily realized with only minimal scripts.
- A simple calculation can be realized on a graph by a data slot and a calculation node.
- More than 400 built-in Behavior scripts.
- The source code is all C#. All source code is included.
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