Publisher | OmniShade |
---|---|
File size | 25.03kB |
Number of files | 13 |
Latest version | 1.0.0 |
Latest release date | 2024-02-13 03:17:13 |
First release date | 2024-02-13 03:17:13 |
Supported Unity versions | 2018.4.2 or higher |
Discord Support | Forum | Email
Logger For Crashlytics is a lite tool providing a hassle-free Unity integration of Firebase Crashlytics, making the process as simple as dropping a prefab into your project. It automatically initializes the Firebase SDK on start, routes Unity logs and errors to the Crashlytics dashboard, and sets custom key data such as the currently loaded scene. This provides you with a lot extra information about what players are actually experiencing.
Features
- Just drop the prefab into your starting scene, and you're done!*
- Automatically initializes Firebase SDK on start
- Debug.LogError() calls appear as Non-Fatal events in Crashlytics
- Debug.LogWarning() calls appear in event log traces
- Debug.Log() calls appear in event log traces, for development builds
- The currently loaded scene is set as a custom key, visible in error events
- Optionally set other data like player ID, etc.
- Demo scene included to test sending errors to Crashlytics
*You'll still need to setup your Firebase project first (steps 1 to 4)
Crashlytics has become an industry-leading error-reporting tool, but the integration with Unity's error and warning log system is fussy. This quick and simple, battle-tested package gets your project set up easily, and ensures you get the maximum information in your error events so you can keep your game error-free, and players satisfied!
Using Crashlytics? Save yourself the headache, the hours, and get it done like a pro.
Please note this tool is not affiliated in any way with Firebase Crashlytics.