OmniShade MatCap

OmniShade

(1)
FREE
Publisher OmniShade
File size 15.22MB
Number of files 83
Latest version 1.4.5
Latest release date 2024-03-18 09:56:11
First release date 2022-03-08 03:33:13
Supported Unity versions 2018.4.2 or higher

Website | WebGL Demo | Discord Support | Forum | Email


OmniShade MatCap is a free version of the MatCap implementation from OmniShade.


OmniShade has one of the best MatCap implementations you'll find, with full support for normal maps, perspective correction, and integration with Unity's shadowing and environmental lighting for Built-In and URP pipelines. Moreover, this carries over the same blazing adaptive performance, so you won't be penalized for additional calcuations like normal maps or shadows if you don't use them.


What are MatCaps?

MatCaps are incredibly powerful, able to capture an entire environment's lighting information including global illumination and reflections in a single texture. ZBrush sculpters are well-familiar with the technique. And importantly, it is very good in performance, allowing real-time rendering of complex lighting that would otherwise be impossible on many devices.

The only short-coming is the lighting is captured from a single angle only, so even if you rotate the camera, it is as if the object were rotating in a static-lit environment instead. However for many games, this is neither particularly noticeable nor a problem.

Watch the video and WebGL demo and decide if MatCaps will work in your game!


Features

  • MatCap with perspective correction
  • Normal map
  • Main texture + color adjustments
  • Environmental ambient, fog, and light probes
  • Shadows + shadow colors
  • Full access to culling and blend settings + presets for opaque/transparent objects
  • Built-In and URP pipeline support
  • Progressively adaptive performance

We hope this encourages you to try out MatCaps in your game,

and if you love it like we do, please check out the full version of OmniShade!


Website | WebGL Demo | Discord Support | Forum | Email

Top Publisher Assets