Lightweight Fluids

$11
Publisher Ward Dehairs
File size 1.45MB
Number of files 42
Latest version 1.2.0
Latest release date 2022-06-21 09:20:01
First release date 2020-09-23 07:52:15
Supported Unity versions 2018.4.2 or higher

Lightweight fluids is based on state of the art simulation techniques, designed for real-time applications. In doing so, the plugin can run without hardware acceleration. The simulation code is entirely c# and therefore guaranteed to be compatible with any hardware that runs Unity.



For rendering the particles in high fidelity, a highly optimized Raymarch renderer is included that can use smooth mixing to create a deforming liquid surface that can handle any level of topology changes.



To make sure Lighweight fluids is compatible with any hardware, a fallback rendering option is included: a particle link system that creates and moves any gameObject defined by the user in accordance with the liquid particles.



--------------------------------------------------------


Expanded features



✓ Simulate fluids up to about 500 particles without frame drops, even on basic hardware.



✓ Interact with standard Unity colliders and physics with minimal extra setup requirements.



Highly customizable In terms of physics, performance, rendering and scripting tools.



Fallback compatibility options render basic particles for guaranteed compatibility.



Standard shader system including metallicity, smoothness, textures, lighting and transparancy.



--------------------------------------------------------


Compatibilty and requirements



● Raymarch rendering is only available in the standard Unity pipeline and requires decently up to date hardware.



● Only designed for small real time applications, no larger than 1000 particles and typically 300 for strongly interacting systems (e.g. a singular fluid blob). This will not work for lakes/rivers etc. For larger or non-real time simulations it is highly recommended to use other tools!



● Currently only a 3D option is available, though it can be artificially restricted to 2D.

Top Publisher Assets