Publisher | Heroicsolo |
---|---|
File size | 35.70kB |
Number of files | 15 |
Latest version | 1 |
Latest release date | 2025-04-01 12:48:13 |
First release date | 2025-04-01 12:48:13 |
Supported Unity versions | 2018.4.2 or higher |
This DI system allows to inject global and scene systems(managers) into each other.
To use this DI system you need only few things:
- Add SystemsManager prefab onto your initial scene
- Inherit your classes from SystemBase class, if you need to use them from other scripts
- Use [Inject] attribute to access these classes
- If target class is not inherited from SystemBase class, ISystem interface, or not presented on the same scene where SystemsManager prefab presented – call SystemsManager.InjectSystemsTo(this) in your Start() or Awake() method in class where you want to inject needed systems
This package contains simple example how to use Light DI:
- PlayerController with injected CameraController and InputManager.