Publisher | Kellendil |
---|---|
File size | 425.10MB |
Number of files | 53 |
Latest version | 1 |
Latest release date | 2024-10-11 05:23:15 |
First release date | 2024-10-11 05:23:15 |
Supported Unity versions | 2018.4.2 or higher |
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/2dfb39dd-53f1-4a77-8686-30070bf4f316_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/b60ba71c-0cf2-445e-ae2a-8b008acdc029_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/5b399668-2b0e-4ec6-8561-66db86dedf68_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/bc63dae6-7351-4ee8-befd-0f70bbf07c50_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/60bbabc6-5dc1-4987-b39b-15e1fee2a875_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/63f2843b-fb81-4901-8740-c0c83f62eca8_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/797bacc0-1204-4975-a454-a8f85fafadad_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/9d00f120-c986-43d3-9f2b-17025850c758_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/2d770042-3f60-4e77-a38a-ae2faa35cbd0_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/8e07b11c-f45b-4e79-bbb5-3c0ebdc9cf80_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/a7eb2c27-45f7-45d7-9eed-ce39d8a8a56f_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/b1232706-a45f-47bd-8b6a-16c4f4a1bc54_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/1360f1b5-579c-46ff-b3fc-fc202f058d16_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/717bae68-13fe-431f-9d60-dfd85ffa1af1_scaled.jpg)
Have a full mesh and separate parts
All separate parts are skeletal mesh
6 UV set 4096x4096 + Eye, Weapon
TGA format textures:
Base color, normal, Sclera, MaskEye, combined map: ambient occlusion, roughness, metallic,
For each UV set
In the model, it is desirable to use a shader with a two-sided display of polygons on the material of clothing
Character:
Faces: 57413
Vertex: 58510
Tris: 112162
Sword:
Faces: 1029
Vertex: 3546
Tris: 2008
Shield:
Faces: 1810
Vertex: 1910
Tris: 3562