Publisher | Kellendil |
---|---|
File size | 298.06MB |
Number of files | 41 |
Latest version | 1 |
Latest release date | 2024-10-11 05:23:20 |
First release date | 2024-10-11 05:23:20 |
Supported Unity versions | 2018.4.2 or higher |
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/80571177-2697-40a8-b940-3e876a17cfee_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/37f4938a-4894-4a32-a2f7-9cad90462d2b_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/6855cd53-844c-4baa-84eb-6ef8731f5726_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/7ccd05ec-dfd4-4369-acb1-d477a1a4800d_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/35022f61-5ab4-4808-b20e-9dd6d6174117_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/12acf41c-c8f4-45b9-8bf5-85478740dd00_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/8bb66d20-52a9-411b-8ddf-133645f8f742_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/13aa99bc-d30c-439b-b493-268242e6756e_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/4de1f427-e676-4eb6-a462-a51b6381b099_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/6d38f3f9-48c5-41be-a914-f19f8b0b156d_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/ced213dc-5759-43c2-a696-01ad25e9c101_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/ae363864-728b-481e-8954-093f1398b99a_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/bd0fe4bd-e82c-498a-b7e6-2e4abbfb1d71_scaled.jpg)
Have a full mesh and separate parts
All separate parts are skeletal mesh
5 UV set 4096x4096 + Staff
TGA format textures:
Base color, normal, Emissive, combined map: ambient occlusion, roughness, metallic,
For each UV set
In the model, it is desirable to use a shader with a two-sided display of polygons on the material of clothing
Character:
Faces: 25308
Vertex: 26061
Tris: 49930
Staff:
Faces: 2334
Vertex: 2502
Tris: 4496