Publisher | JUHYUK |
---|---|
File size | 39.59MB |
Number of files | 185 |
Latest version | 1 |
Latest release date | 2020-02-10 02:29:10 |
First release date | 2020-02-10 02:29:10 |
Supported Unity versions | 2018.4.2 or higher |
Basic set required to make fantasy forest.
Hand Painted Textures.
I used a lightmap.
Create your own fantasy forest.
Modeling, Texture Information :
- Na_Bush_01 (Polygon Count : 16, Texture Size : 256)
- Na_Bush_02 (Polygon Count : 24, Texture Size : 256)
- Na_Bush_01, 02 use the same texture.
- There is an alpha channel.
- Na_Cliff_01 (Polygon Count : 66, Texture Size : 1024)
- Na_Cliff_02 (Polygon Count : 60, Texture Size : 1024)
- Na_Cliff_03 (Polygon Count : 61, Texture Size : 1024)
- Na_Cliff_01, 02, 03 use the same texture.
- Na_Flower_01 (Polygon Count : 392, Texture Size : 256)
- Na_Flower_02 (Polygon Count : 424, Texture Size : 256)
- Na_Flower_01, 02 use the same texture.
- Na_Flower_03 (Polygon Count : 408, Texture Size : 256)
- Na_Flower_04 (Polygon Count : 428, Texture Size : 256)
- Na_Flower_05 (Polygon Count : 464, Texture Size : 256)
- Na_Flower_03, 04, 05 use the same texture.
- Na_Flower_06 (Polygon Count : 2, Texture Size : 256)
- There is an alpha channel.
- Na_Flower_07 (Polygon Count : 2, Texture Size : 256)
- There is an alpha channel.
- Na_Grass_01 (Polygon Count : 2, Texture Size : 512)
- Na_Grass_02 (Polygon Count : 2, Texture Size : 512)
- Na_Grass_03 (Polygon Count : 2, Texture Size : 512)
- Na_Grass_04 (Polygon Count : 2, Texture Size : 512)
- Na_Grass_05 (Polygon Count : 2, Texture Size : 512)
- Na_Grass_01, 02, 03, 04, 05 use the same texture.
- There is an alpha channel.
- Na_Leaf_01 (Polygon Count : 200, Texture Size : 512)
- Na_Leaf_02 (Polygon Count : 200, Texture Size : 512)
- There is an alpha channel.
- Na_Trunk_01 (Polygon Count : 240, Texture Size : 512)
- Na_Trunk_02 (Polygon Count : 94, Texture Size : 512)
- Na_Trunk_01, 02 use the same texture.
- You can make a tree using Leaf and Trunk.
- Na_Mushroom_01 (Polygon Count : 220, Texture Size : 1024)
- Na_Mushroom_02 (Polygon Count : 204, Texture Size : 1024)
- Na_Mushroom_03 (Polygon Count : 224, Texture Size : 1024)
- Na_Mushroom_01, 02, 03 use the same texture.
- Na_Rock_01 (Polygon Count : 169, Texture Size : 1024)
- Na_Rock_02 (Polygon Count : 200, Texture Size : 1024)
- Na_Stone_01 (Polygon Count : 10, Texture Size : 1024)
- Na_Stone_02 (Polygon Count : 13, Texture Size : 1024)
- Na_Stone_03 (Polygon Count : 16, Texture Size : 1024)
- Na_Stone_04 (Polygon Count : 28, Texture Size : 1024)
- Na_Rock_01, 02, Na_Stone_01, 02 use the same texture.
- Na_Stump_01 (Polygon Count : 222, Texture Size : 1024)
- Na_Stump_02 (Polygon Count : 245, Texture Size : 1024)
- Na_Log_01 (Polygon Count : 463, Texture Size : 1024)
- Na_Stump_01, 02, Na_Log_01 use the same texture.
- Na_Vine_01 (Polygon Count : 446, Texture Size : 512)
- Na_Vine_02 (Polygon Count : 526, Texture Size : 512)
- Na_Vine_03 (Polygon Count : 456, Texture Size : 512)
- Na_Vine_01, 02, 03 use the same texture.
- Pr_ArchGate_01 (Polygon Count : 404, Texture Size : 1024)
- Pr_ArchGate_02 (Polygon Count : 446, Texture Size : 1024)
- Pr_ArchGate_03 (Polygon Count : 348, Texture Size : 1024)
- Pr_ArchGate_01, 02, 03 use the same texture.
- Pr_Column_01 (Polygon Count : 178, Texture Size : 1024)
- Pr_Column_02 (Polygon Count : 166, Texture Size : 1024)
- Pr_Column_03 (Polygon Count : 132, Texture Size : 1024)
- Pr_Column_01, 02, 03 use the same texture.
- Pr_Door_01 (Polygon Count : 662, Texture Size : 1024)
- Pr_Point_01 (Polygon Count : 316, Texture Size : 512)
- Pr_RoundGate_01 (Polygon Count : 288, Texture Size : 1024)
- Pr_RoundGate_02 (Polygon Count : 370, Texture Size : 1024)
- Pr_RoundGate_03 (Polygon Count : 350, Texture Size : 1024)
- Pr_RoundGate_01, 02, 03 use the same texture.
- Te_Ground_01 (Polygon Count : 2, Texture Size : 1024)
- Na_Bush_01 (Polygon Count : 16, Texture Size : 256)
- Na_Bush_01 (Polygon Count : 16, Texture Size : 256)
- Na_Bush_01 (Polygon Count : 16, Texture Size : 256)
- Eff_Flux_01 (Texture Size : 128)
- Eff_Ring_01 (Texture Size : 128)
- Eff_Sparkle_02 (Texture Size : 64)
Hand Painted Textures.
I used a lightmap.
Create your own fantasy forest.
Modeling, Texture Information :
- Na_Bush_01 (Polygon Count : 16, Texture Size : 256)
- Na_Bush_02 (Polygon Count : 24, Texture Size : 256)
- Na_Bush_01, 02 use the same texture.
- There is an alpha channel.
- Na_Cliff_01 (Polygon Count : 66, Texture Size : 1024)
- Na_Cliff_02 (Polygon Count : 60, Texture Size : 1024)
- Na_Cliff_03 (Polygon Count : 61, Texture Size : 1024)
- Na_Cliff_01, 02, 03 use the same texture.
- Na_Flower_01 (Polygon Count : 392, Texture Size : 256)
- Na_Flower_02 (Polygon Count : 424, Texture Size : 256)
- Na_Flower_01, 02 use the same texture.
- Na_Flower_03 (Polygon Count : 408, Texture Size : 256)
- Na_Flower_04 (Polygon Count : 428, Texture Size : 256)
- Na_Flower_05 (Polygon Count : 464, Texture Size : 256)
- Na_Flower_03, 04, 05 use the same texture.
- Na_Flower_06 (Polygon Count : 2, Texture Size : 256)
- There is an alpha channel.
- Na_Flower_07 (Polygon Count : 2, Texture Size : 256)
- There is an alpha channel.
- Na_Grass_01 (Polygon Count : 2, Texture Size : 512)
- Na_Grass_02 (Polygon Count : 2, Texture Size : 512)
- Na_Grass_03 (Polygon Count : 2, Texture Size : 512)
- Na_Grass_04 (Polygon Count : 2, Texture Size : 512)
- Na_Grass_05 (Polygon Count : 2, Texture Size : 512)
- Na_Grass_01, 02, 03, 04, 05 use the same texture.
- There is an alpha channel.
- Na_Leaf_01 (Polygon Count : 200, Texture Size : 512)
- Na_Leaf_02 (Polygon Count : 200, Texture Size : 512)
- There is an alpha channel.
- Na_Trunk_01 (Polygon Count : 240, Texture Size : 512)
- Na_Trunk_02 (Polygon Count : 94, Texture Size : 512)
- Na_Trunk_01, 02 use the same texture.
- You can make a tree using Leaf and Trunk.
- Na_Mushroom_01 (Polygon Count : 220, Texture Size : 1024)
- Na_Mushroom_02 (Polygon Count : 204, Texture Size : 1024)
- Na_Mushroom_03 (Polygon Count : 224, Texture Size : 1024)
- Na_Mushroom_01, 02, 03 use the same texture.
- Na_Rock_01 (Polygon Count : 169, Texture Size : 1024)
- Na_Rock_02 (Polygon Count : 200, Texture Size : 1024)
- Na_Stone_01 (Polygon Count : 10, Texture Size : 1024)
- Na_Stone_02 (Polygon Count : 13, Texture Size : 1024)
- Na_Stone_03 (Polygon Count : 16, Texture Size : 1024)
- Na_Stone_04 (Polygon Count : 28, Texture Size : 1024)
- Na_Rock_01, 02, Na_Stone_01, 02 use the same texture.
- Na_Stump_01 (Polygon Count : 222, Texture Size : 1024)
- Na_Stump_02 (Polygon Count : 245, Texture Size : 1024)
- Na_Log_01 (Polygon Count : 463, Texture Size : 1024)
- Na_Stump_01, 02, Na_Log_01 use the same texture.
- Na_Vine_01 (Polygon Count : 446, Texture Size : 512)
- Na_Vine_02 (Polygon Count : 526, Texture Size : 512)
- Na_Vine_03 (Polygon Count : 456, Texture Size : 512)
- Na_Vine_01, 02, 03 use the same texture.
- Pr_ArchGate_01 (Polygon Count : 404, Texture Size : 1024)
- Pr_ArchGate_02 (Polygon Count : 446, Texture Size : 1024)
- Pr_ArchGate_03 (Polygon Count : 348, Texture Size : 1024)
- Pr_ArchGate_01, 02, 03 use the same texture.
- Pr_Column_01 (Polygon Count : 178, Texture Size : 1024)
- Pr_Column_02 (Polygon Count : 166, Texture Size : 1024)
- Pr_Column_03 (Polygon Count : 132, Texture Size : 1024)
- Pr_Column_01, 02, 03 use the same texture.
- Pr_Door_01 (Polygon Count : 662, Texture Size : 1024)
- Pr_Point_01 (Polygon Count : 316, Texture Size : 512)
- Pr_RoundGate_01 (Polygon Count : 288, Texture Size : 1024)
- Pr_RoundGate_02 (Polygon Count : 370, Texture Size : 1024)
- Pr_RoundGate_03 (Polygon Count : 350, Texture Size : 1024)
- Pr_RoundGate_01, 02, 03 use the same texture.
- Te_Ground_01 (Polygon Count : 2, Texture Size : 1024)
- Na_Bush_01 (Polygon Count : 16, Texture Size : 256)
- Na_Bush_01 (Polygon Count : 16, Texture Size : 256)
- Na_Bush_01 (Polygon Count : 16, Texture Size : 256)
- Eff_Flux_01 (Texture Size : 128)
- Eff_Ring_01 (Texture Size : 128)
- Eff_Sparkle_02 (Texture Size : 64)