Publisher | Seawisp Hunter, LLC |
---|---|
File size | 66.08kB |
Number of files | 16 |
Latest version | 1 |
Latest release date | 2015-11-17 11:36:19 |
First release date | 2015-01-09 06:08:24 |
Supported Unity versions | 2018.4.2 or higher |
GraphCraft is probably best understood by seeing it in action, even just 30 seconds of action. Please see the
GraphCraft in 30 Seconds
video.
GraphCraft is a Unity asset that uses graphs—constituted by vertices and edges—to construct recursively-describable bodies. This is a hybrid approach between procedural generation and manual creation. The graphs are created manually then used to automatically construct a new procedurally generated object according to simple rules. Unity developers can design symmetric multi-segmented composable bodies using the familiar Unity Editor tools. The Graph Preview shows what effects one's edits have in real-time. The Graph Constructor instantiates the game objects according to the graph.
There are three example scenes explained in the README and a video tutorial is available on Mockup Monday #34.
twitter: @shanecelis
website: seawisphunter.com
GraphCraft is a Unity asset that uses graphs—constituted by vertices and edges—to construct recursively-describable bodies. This is a hybrid approach between procedural generation and manual creation. The graphs are created manually then used to automatically construct a new procedurally generated object according to simple rules. Unity developers can design symmetric multi-segmented composable bodies using the familiar Unity Editor tools. The Graph Preview shows what effects one's edits have in real-time. The Graph Constructor instantiates the game objects according to the graph.
There are three example scenes explained in the README and a video tutorial is available on Mockup Monday #34.
twitter: @shanecelis
website: seawisphunter.com