Grand Pool by Gtion

$4
Publisher Gtion Team
File size 47.33kB
Number of files 22
Latest version 1
Latest release date 2024-10-25 04:11:13
First release date 2024-10-25 04:11:13
Supported Unity versions 2018.4.2 or higher

This is the EASIEST solution of pooling system, Setup is not essential just do this


`Prefab.GetPool()` , that's it!


A pooling system in Unity is a performance optimization technique used to manage the creation, reuse, and destruction of objects in a game or application. Instead of creating and destroying objects (such as game objects or prefabs) frequently, which can be computationally expensive and lead to memory fragmentation, a pooling system keeps a pool (collection) of inactive objects ready to be reused.


QnA

  • Is it Mobile Friendly?
    • Surely YES!, i used it myself in every project.
  • No setup needed how?
    • You can do setup define how much to prewarm, but if not you'll use default configuration.
  • How bout leak?
    • It automatically handle clean up
  • can it work on ui?
    • YES!, i used it for every part need optimization, it can pool anything.

Key Features!

  • Pooling GameObject
  • Pooling Unity Native Component (Mesh, ParticleSystem, SpriteRendere, etc)
  • Pooling Custom Class (Derriven Monobehaviour class)
  • Prewarm pooling (Lazy and non-Lazy)
  • Pool Limitation
  • Clean up pool
  • Auto Clean Pool

For more information on this package

Visit Documentation

Contact Support (included in the documentation)