Publisher | Gtion Team |
---|---|
File size | 134.39kB |
Number of files | 27 |
Latest version | 1 |
Latest release date | 2024-11-18 12:39:13 |
First release date | 2024-11-18 12:39:13 |
Supported Unity versions | 2018.4.2 or higher |
This is A wrapper package to help people easier using addressable.
Addressable itself is a powerfull package from unity, but i personally found it inneficient when using it. so i made this package!
This is essentials tools when using addressable for me, i want all of you to use it, thats why i sell it at the cheapest price for paid asset. To make it possible for as many people as possible to get.
You can just use addressable as simple as this
AssetReference<GameObject> reference;
var asset = await reference.LoadAssetAsync();
isn't it normal? yes, BUT you're not limited to use it just once :)
asset = await reference.LoadAssetAsync();
asset = await reference.LoadAssetAsync();
asset = await reference.LoadAssetAsync();
doing these again and again are fine without error!
and so much more
Really this is the best for me :) , i hope you like it as well
Unity's Addressable Asset System is a feature that helps developers efficiently manage, load, and unload game assets such as textures, audio, models, prefabs, and scenes. Addressables simplify asset management by allowing you to load assets by an "address" or a key, making it easier to handle assets in a scalable and flexible way, especially for large projects.
Key Features
✔️ Simplify Asset Loading
✔️ Simplify Addressable Scene Loading
✔️ Simplify On-Demand download
✔️ Allows addressables to reference MonoBehaviour
✔️ Avoid loading error shader for specific platform
See Documentation