Publisher | Alex Sveredyuk |
---|---|
File size | 1.04MB |
Number of files | 16 |
Latest version | 1.1.0 |
Latest release date | 2018-01-08 10:14:04 |
First release date | 2016-12-22 12:43:24 |
Supported Unity versions | 2018.4.2 or higher |
[ Read docs ]
FunctionCaller is Unity editor extension, that allows you to call methods directly from editor while playing. Almost any method of object's component can be invoked.
Method parameter types:
- simple types (most of types, supported by Unity)
- collections: lists and arrays of any types
- custom types - any class with public constructor (inheritance is supported; inner classes are supported)
Features
- picking objects from hierarchy or directly from scene
- generic methods
- tags for methods for better navigation
- public, protected, private and internal methods, static methods
- multi-object invocation
- see values, returned by method(s)
Detailed documentation how to use.
FunctionCaller is Unity editor extension, that allows you to call methods directly from editor while playing. Almost any method of object's component can be invoked.
Method parameter types:
- simple types (most of types, supported by Unity)
- collections: lists and arrays of any types
- custom types - any class with public constructor (inheritance is supported; inner classes are supported)
Features
- picking objects from hierarchy or directly from scene
- generic methods
- tags for methods for better navigation
- public, protected, private and internal methods, static methods
- multi-object invocation
- see values, returned by method(s)
Detailed documentation how to use.