Publisher | Rufat's ShaderLab |
---|---|
File size | 3.19MB |
Number of files | 9 |
Latest version | 1.2.1 |
Latest release date | 2022-01-30 11:36:13 |
First release date | 2018-12-19 02:24:08 |
Supported Unity versions | 2018.4.2 or higher |
✅ Default pipeline works with Unity versions higher than 2017.4.1f
✅ LWRP works only with Unity versions higher than 2019.1.0f1
✅ URP works only with Unity versions higher than 2019.3.0f3
⚜️ Fastest Solution on the market! ⚜️
⭐Supports Multi-pass VR
⭐Supports Single-pass instanced or Multiview VR(Oculus devices)
⭐Supports Single-pass VR
SHADER
◼️ Color Grading- The fastest color gradingeffect in the Asset Store, completely optimized. Allows to configure:
Color
Hue
Contrast
Brightness
Saturation
Exposure
Gamma
Sharpness
Blur
Vignette
Runs at 45-55 FPS on a low-end mobile device(with proper settings).
❗NOTE❗ All the testing was made on low-end mobile device Meizu M2 Note in the scene containing:
◼️ 65 different gameObjects,
◼️ 68 different Materials,
◼️ 57 different Textures,
◼️ 1 Directional Light(realtime),
◼️ approximately 40k polygons
✅ LWRP works only with Unity versions higher than 2019.1.0f1
✅ URP works only with Unity versions higher than 2019.3.0f3
⚜️ Fastest Solution on the market! ⚜️
⭐Supports Multi-pass VR
⭐Supports Single-pass instanced or Multiview VR(Oculus devices)
⭐Supports Single-pass VR
This package consists of the shader for color grading the image from Camera. This solution is currently the fastest in the market. The shader was tested on the low-end mobile device in the loaded scene in order to optimize the performance and fps.
SHADER
◼️ Color Grading- The fastest color gradingeffect in the Asset Store, completely optimized. Allows to configure:
Color
Hue
Contrast
Brightness
Saturation
Exposure
Gamma
Sharpness
Blur
Vignette
Runs at 45-55 FPS on a low-end mobile device(with proper settings).
❗NOTE❗ All the testing was made on low-end mobile device Meizu M2 Note in the scene containing:
◼️ 65 different gameObjects,
◼️ 68 different Materials,
◼️ 57 different Textures,
◼️ 1 Directional Light(realtime),
◼️ approximately 40k polygons