Event System - Dispatcher

ootii

(124)
$14
Publisher ootii
File size 333.36kB
Number of files 51
Latest version 1
Latest release date 2020-10-10 01:38:24
First release date 2013-11-18 08:54:16
Supported Unity versions 2018.4.2 or higher
Event and message dispatching is a critical part of any game. Message dispatching ensures that game objects are able to communicate in a consistent, reliable, and efficient way.

Dispatcher does this and makes it easy too! Simply tell the Dispatcher what an object wants to listen for. When another object sends that message to the Dispatcher, the Dispatcher will ensure all the "listeners" are notified.

Documentation
Forum
Web Demo

Dispatch basic messages with two simple lines:

MessageDispatcher.AddListener("LEVEL_WON", OnLevelWon);

MessageDispatcher.SendMessage("LEVEL_WON");

Features
* Create and send custom message types
* Send messages containing custom data
* Send messages to everyone
* Send messages to objects based on their name
* Send messages to objects based on their tag
* Send messages to objects based on a string
* Send a message immediately
* Send a message at the next frame
* Schedule a message for the future
* Connect multiple listeners to a single message
* High performance

Bonus: Includes a 'Profiler' for testing performance! Use this with any of your C# scripts.

Unity and Unity Pro versions supported.
Supports Unity 3.4+.

Support: [email protected]

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