Publisher | Tigpan |
---|---|
File size | 57.59MB |
Number of files | 79 |
Latest version | 1 |
Latest release date | 2022-07-14 03:46:13 |
First release date | 2022-07-14 03:46:13 |
Supported Unity versions | 2018.4.2 or higher |
ECS Swarms is the asset for you if you are looking to simply add efficient, swarming/flocking behaviours to your scene. This can be used to create many great effects such as birds, fish, and more! ECS Swarm Toolkit is designed to be as simple as possible as to abstract away any complicated ECS code, it also comes with extensive web-based documentation for you to easily add your own behaviours. It also comes with many built-in behaviours so that you can create your own simulations just by adding a few components, no coding required!
It uses ECS and the Physics package, so in order to use you must install the Hybrid Renderer and the Physics packages from the package manager (requires Unity 2020.1.9f1 or later). It also supports using the Burst compiler for incredible performance!
Features:
- Uses Unity ECS and the Burst compiler to achieve top-tier performance.
- Uses sparse spatial partitioning for increased optimization.
- Capable of simulating tens of thousands of agents at 60+ fps easily on most modern processors.
- Capable of creating highly complex simulations, includes a Predator vs. Prey example scene.
- Includes physics-based obstacle avoidance. So your swarms won't end up flying through walls!
- Comes with classic boid behaviours such as seperation, alignment, cohesion; but also comes with more such as target, obstacle, avoidance, hover, gravity, and more! You can mix and match to easily create your own swarms, no coding required!
- Built to be as simple to extend as possible so you can easily create your own behaviours!
- Tons of customizable features to finely tune your swarms to exactly your needs.
- Includes extensive web-based documentation and video tutorial.
- Full source code included.
- Includes 3 examples scenes: Birds, Fish, PredatorPrey.
Includes third-party texture assets. All third-party assets used are public domain. More information can be found in the Third-Party notices.txt file in the package.