DSRC - Track02 (Mobile)

Arkhham

(1)
$38
Publisher Arkhham
File size 242.95MB
Number of files 295
Latest version 1
Latest release date 2021-05-06 02:03:36
First release date 2020-09-16 07:23:11
Supported Unity versions 2018.4.2 or higher

Mobile Version of DSRC - Track02.



Note:


•If you bought HDRP version, you can download this Mobile version at no additional cost, Vice Versa.


•This asset only supports Built-in Renderer Pipeline.



APK Demo can be downloaded from the Forum thread.



Pack Details:


•Shaders - All the shader included in the project has been made with Amplify Shader Editor.



•Textures - This Asset supports diffuse/specular Workflow(Non -PBR), Textures are made with substance and photo sourced, 2k textures and some 1k depending upon the type of material. Most of the textures have been atlased based on their type and frequent usage to save draw calls (Best workflow).



•Car - Main car has about 19,000 tris. It also comes with easy to customizable textures where you can add your own logos and names on the car.



•Grandstands - Track has 5 grandstands, 2 main grandstands and a pit building. Their Tris range between 5-9k but well optimised. They share material and LOD - Grouped to save performance.



•Base track - The base track is about 96k tris. It has been split into multiple sections and LOD - Grouped to save polycount on each frame



•Props - Props are highly detailed, usually their poly averages at 1k. Every prop is Lod - grouped to keep the polycount low on far distance. They have also been atlased with other textures to save draw calls. Props such as Extinguisher, T2_PitWalls, Trolleys, Tire_warmers, Generator, MarshallRoom, Pitstop Equipment, SpeedSigns, camhuts, Parking vehicles and track lights.



•Garage - 1 unique garage. Polycount is above 26k tris, it has split into multiple objects and lod_Grouped to save performance. You can remove garages all together or use downgraded version (Provided) in main track.



•Colliders - This pack comes with a custom collider for the track. Instead of adding colliders for each and every prefab. It only adds to important stuff and with low poly. Some props that can interact with car have box colliders (Best workflow for racing games).



For more inquiries please contact me at [email protected]

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