DSRC - Track02 (HDRP)

Arkhham

(3)
$38
Publisher Arkhham
File size 427.82MB
Number of files 649
Latest version 1
Latest release date 2021-06-07 02:54:23
First release date 2020-08-27 01:12:11
Supported Unity versions 2018.4.2 or higher

AAA Racetrack for desktop & console platforms,

Demo can be downloaded from the Forum thread.


Note:


•Mobile version of this track can be downloaded from here.


•If you bought this HDRP version, you can download Mobile version at no additional cost, Vice Versa.



Pack Details:


•Shaders - All the shader included in the project has been made with shadergraph.



•Car - Main car has about 19,000 tris. It also comes with easy to customizable textures where you can add your own logos and names on the car.



•Grandstands - Track has 5 grandstands, 2 main grandstands and a pit building. They are highly detailed, most of the stands are above 10k tris but well optimised. They share material and LOD - Grouped to save performance.



•Base track - The base track is about 800,000 tris. It has been split into multiple sections and LOD - Grouped to save polycount on each frame



•Props - Props are highly detailed, usually their poly averages at 1k. Every prop is Lod - grouped to keep the polycount low on far distance. They have also been atlased save draw calls. Props such as Extinguisher, T2_PitWalls, Trolleys, Tire_warmers, Generator, MarshallRoom, Pitstop Equipment, SpeedSigns, camhuts, Parking vehicles and track lights.



•Characters - This pack also offers Characters to add to the track. They have different shirts for each team, so you can add your own logos and text to each team. Characters have been rigged, they use generic rig and have about 6k tris. It has Crew, Marshalls, cameraman and driver, variations totalling at 30 characters. Characters also have props so you can make them unique, such as camera, caps, headphones and walkie talkie



•Garages - 1 unique garage and 4 texture variation garages. You can add your own logos and names on the garages. Polycount is above 26k tris, it has split into multiple objects and lod_Grouped to save performance.



•Vegetation - Pack offers 3 mesh trees and 6 Billboard trees. Billboard trees use shaders that were made with shadergraph. Mesh trees have about 1k tris and billboard trees around 10 tris. Both of them are highly optimised.



•Textures - PBR Workflow, Textures are made with substance and photo sourced. Highly detailed 2k textures and some 1k depending upon the type of material. Some textures have atlased based on their type and frequent usage to save draw calls (Best workflow).



•Colliders - This pack comes with a custom collider for the track. Instead of adding colliders for each and every prefab. It only adds to important stuff and with low poly. Some props that can interact with car have box colliders (Best workflow for racing games).



For more inquiries please contact me at [email protected]

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