Destructible Ground Simulation Done With Compute Shader

Zolden

(4)
$19
Publisher Zolden
File size 62.58kB
Number of files 21
Latest version 1
Latest release date 2016-12-07 07:01:24
First release date 2016-12-07 07:01:24
Supported Unity versions 2018.4.2 or higher
Realtime simulation of physically realistic ground made of interacting particles. GPU handles all calcultions, so it works fast even if you have tens of thousands particles.

Can be used:
1. As a base for projects utilizing simulation of physically interacting particles.
2. As a tutorial to learn compute shaders.

Features:

1. Uses Compute shader
2. Everything is computed in GPU
3. Pretty optimized, runs fast in realtime
4. The code is comprehensively commented, every feature explained.

Note: shader model 5.0 is required for this project to work.
To see if your videocard supports it, run this: SystemInfo.supportsComputeShaders