Publisher | Demolition Studios |
---|---|
File size | 17.89MB |
Number of files | 171 |
Latest version | 3.2.0 |
Latest release date | 2023-12-11 01:22:23 |
First release date | 2022-02-14 04:23:16 |
Supported Unity versions | 2018.4.2 or higher |
Network synced industry-proven GPU accelerated Hap video codec playback solution for Unity.
Ideal for large media installations / display walls / projections / immersive experiences.
Documentation and issue tracker
(new) Demo app (updated 10.11.2022)
Request plugin demo version
Forum thread
Sample videos (needed for example scenes)
Demolition Media Hap without sync
Features:
— Low CPU usage. Frames are mostly decompressed on the GPU.
— Play 4k @ 120 fps, 8k @ 60 fps or 10k @ 60fps videos (on supported hardware), play tons of smaller videos at once. Extremely fast frame-precise seeking.
— Playback speed control.
— Transparent videos with Hap Alpha, Hap Q Alpha and Hap R codecs. First plugin to support Hap Q Alpha/Hap R/HAP HDR in Unity.
— Chunked Hap support for even faster multi-threaded decoding.
— Audio output through the Unity Native Audio plugin (without network syncing) and AudioSource (with netowrk syncing, multichannel audio supported).
— Preload video to memory if your SSD isn't fast enough.
— Configurable RAM/GPU memory usage.
— Suits for both programmers and artists: C# API along with IMGUI/uGUI/Render to Material wrappers provided.
— Example scenes with the typical usage scenarios (including 360/VR).
Requirements for this asset version:
— Unity 2019-2023
— Windows 8.1/10/11
This software uses code of FFmpeg licensed under the LGPLv2.1 and its source can be downloaded here.
See Third-Party Notices.txt file in package for details.
Ideal for large media installations / display walls / projections / immersive experiences.
Documentation and issue tracker
(new) Demo app (updated 10.11.2022)
Request plugin demo version
Forum thread
Sample videos (needed for example scenes)
Demolition Media Hap without sync
Features:
— Hardware accelerated Hap video playback without any external codecs installation needed. All fravours of Hap are supported.
— Sync playback across multiple machines using UDP networking.
— Use Unity Timeline to control the playback.
— Control video playback with your own clock source.
— Ability to manually specify current video frame index.
— Seamless loop playback.
— Texture updates are completely in background threads for DirectX11 - main and render threads are unaffected.
— Multichannel 5.1/7.1 audio support using Unity AudioSource.
— High quality video with the new Hap R codec
Quality comparison & encoder
— Low CPU usage. Frames are mostly decompressed on the GPU.
— Play 4k @ 120 fps, 8k @ 60 fps or 10k @ 60fps videos (on supported hardware), play tons of smaller videos at once. Extremely fast frame-precise seeking.
— Playback speed control.
— Transparent videos with Hap Alpha, Hap Q Alpha and Hap R codecs. First plugin to support Hap Q Alpha/Hap R/HAP HDR in Unity.
— Chunked Hap support for even faster multi-threaded decoding.
— Audio output through the Unity Native Audio plugin (without network syncing) and AudioSource (with netowrk syncing, multichannel audio supported).
— Preload video to memory if your SSD isn't fast enough.
— Configurable RAM/GPU memory usage.
— Suits for both programmers and artists: C# API along with IMGUI/uGUI/Render to Material wrappers provided.
— Example scenes with the typical usage scenarios (including 360/VR).
Requirements for this asset version:
— Unity 2019-2023
— Windows 8.1/10/11
This software uses code of FFmpeg licensed under the LGPLv2.1 and its source can be downloaded here.
See Third-Party Notices.txt file in package for details.