Publisher | OliVR |
---|---|
File size | 14.97MB |
Number of files | 176 |
Latest version | 6 |
Latest release date | 2024-11-12 10:07:15 |
First release date | 2024-11-09 02:33:12 |
Supported Unity versions | 2018.4.2 or higher |
If you use Unity to make movies, or wan't to export a high quality animation of your project into a video - Deckard Renderer is for you! It is made to overcome most of the problems in realtime graphics.
-Render videos from your Unity project without spatial or temporal aliasing issues. Result can be both soft or sharp based on your needs
-Simulate a behaviour of real life cinematographic or video cameras - from color to optical features of most advanced analog or digital cameras used in TV and cinema production.
-Use Physically Modelled Natural Depth of Field based on Syntethic Aperture technology - with natural looking bokeh
-Use Physically Modelled Natural Motion Blur for a smooth motion feeling at cinematic framerates
-Make any realtime light emit soft diffuse shadows
-It plays well when used together with Unity Post Processing Stack or any other post processing effect. It will smooth any unstable image effect and remove noise from it
-It doesn't require usage of any custom shaders or materials
-Deckard adds the ability to create custom multipass shaders that can be used for materials such as hair, car paints or skin shaders
-Deckard is compatible with Amplify Shader
-Supports Timeline
-Supports Cinemachine
-Supports HDRP (experimental)
-Exports to PRORES MOV video files or MP4
-Supports motion blur for skinned meshes (only for Unity 2018.3 or greater)
-Tilt Shift effect
-Uses progressive rendering in Editor
-Supports motion blur on particle systems
-Has a feature to take screenshots from editor, with the ability to capture depth maps for Facebook 3D posts
-Auto focus function (with definable autofocus speed)
Important Note: Deckard doesn't render in realtime and is suited only for exporting images or movies.
*Deckard Render is still in development, and it will be adding new features
** Deckard Render is best when used with modern hardware GFX cards
-Render videos from your Unity project without spatial or temporal aliasing issues. Result can be both soft or sharp based on your needs
-Simulate a behaviour of real life cinematographic or video cameras - from color to optical features of most advanced analog or digital cameras used in TV and cinema production.
-Use Physically Modelled Natural Depth of Field based on Syntethic Aperture technology - with natural looking bokeh
-Use Physically Modelled Natural Motion Blur for a smooth motion feeling at cinematic framerates
-Make any realtime light emit soft diffuse shadows
-It plays well when used together with Unity Post Processing Stack or any other post processing effect. It will smooth any unstable image effect and remove noise from it
-It doesn't require usage of any custom shaders or materials
-Deckard adds the ability to create custom multipass shaders that can be used for materials such as hair, car paints or skin shaders
-Deckard is compatible with Amplify Shader
-Supports Timeline
-Supports Cinemachine
-Supports HDRP (experimental)
-Exports to PRORES MOV video files or MP4
-Supports motion blur for skinned meshes (only for Unity 2018.3 or greater)
-Tilt Shift effect
-Uses progressive rendering in Editor
-Supports motion blur on particle systems
-Has a feature to take screenshots from editor, with the ability to capture depth maps for Facebook 3D posts
-Auto focus function (with definable autofocus speed)
Important Note: Deckard doesn't render in realtime and is suited only for exporting images or movies.
*Deckard Render is still in development, and it will be adding new features
** Deckard Render is best when used with modern hardware GFX cards