Publisher | liambilly |
---|---|
File size | 77.69kB |
Number of files | 14 |
Latest version | 2.0.0 |
Latest release date | 2024-10-07 01:13:46 |
First release date | 2024-09-03 02:34:13 |
Supported Unity versions | 2018.4.2 or higher |
This is an efficient and easy-to-use object pooling system designed to enhance performance in your Unity projects. This package replaces the standard `Instantiate()` and `Destroy()` methods with `Pool.Spawn()` and `Pool.Despawn()`, optimizing object creation and management. By reusing objects instead of frequently instantiating and destroying them, your project can reduce memory overhead, improve frame rates, and minimize garbage collection spikes.
### Key Features:
- **Object Pooling for GameObjects and Components**: Easily pool GameObjects, components, and other assets like meshes to optimize resource management.
- **Flexible Spawning Options**: Spawn objects with specific transforms, parents, and custom initialization parameters.
- **Automatic Despawning**: Automatically returns objects to the pool after a specified duration or based on custom logic.
- **Minimal Code Integration**: Implement pooling in your project with just two lines of code, significantly reducing the complexity of object management.
### Benefits:
- **Performance Optimization**: Reduce CPU and memory usage by reusing objects, leading to smoother gameplay and fewer frame drops.
- **Enhanced Development Efficiency**: Simplify the process of object management, allowing developers to focus on core gameplay mechanics without worrying about performance bottlenecks.
- **Problem Solving**: Ideal for games with frequent object creation and destruction, such as bullet hell shooters, particle systems, and spawning-heavy scenarios.