Publisher | Morro Motion |
---|---|
File size | 8.65MB |
Number of files | 30 |
Latest version | version 1.4 |
Latest release date | 2018-10-02 11:36:08 |
First release date | 2015-01-15 09:46:54 |
Supported Unity versions | 2018.4.2 or higher |
Crouch & Prone MoCap is a must have for stealth enthusiasts. Containing such animations as crouch walks, prone crawls, and all the transitions in between. See how low you can go today!
This package features a collection of 31 FBX motion capture animations for a bipedal humanoid character moving in and out of crouched and prone positions.
See these animations in action at the following link:
Crouch & Prone
Also included is Morro Motion's very own Morro Man! A faceless character for you to effortlessly test our animations on. Morro Man has been around the block, from performing action sequences to delicate dance routines. He is ready to animate for you!
Compatible with Morro Motion's other packages and Unity's Mecanim system, Crouch & Prone MoCap is a great source of stealth animations.
If you have any questions or experience any problems please feel free to contact our support staff at: [email protected]
*All animations are clamped to optimal ranges. T-poses for re-targeting purposes can be found by un-clamping each animation.*
*All animations are made for the Unity Game Engine.*
This package features a collection of 31 FBX motion capture animations for a bipedal humanoid character moving in and out of crouched and prone positions.
See these animations in action at the following link:
Crouch & Prone
Also included is Morro Motion's very own Morro Man! A faceless character for you to effortlessly test our animations on. Morro Man has been around the block, from performing action sequences to delicate dance routines. He is ready to animate for you!
Compatible with Morro Motion's other packages and Unity's Mecanim system, Crouch & Prone MoCap is a great source of stealth animations.
If you have any questions or experience any problems please feel free to contact our support staff at: [email protected]
*All animations are clamped to optimal ranges. T-poses for re-targeting purposes can be found by un-clamping each animation.*
*All animations are made for the Unity Game Engine.*