Publisher | MZ2Sonic |
---|---|
File size | 146.28MB |
Number of files | 337 |
Latest version | 1 |
Latest release date | 2014-09-16 07:58:30 |
First release date | 2014-04-25 06:45:56 |
Supported Unity versions | 2018.4.2 or higher |
Here is another batch of fine monster sounds from our creatures series.
We didn't use any descriptive names like Orc, Zombie or Troll, though you might easily think of one of these.
You will decide what kind of monster is created with with our sounds.
Listen to our previews and let us help to define the character of your creature.
All of our Creature Series sounds include a second pitch for free.
Basically, you get two creatures and don't have to hazzle with cheap pitch algorithms.
We deliver our sounds in pristine native 96Khz 24bit sampling rate, as well as standard 48khz for ease of use in most applications.
Most of the work is already done for you.
Our sounds are recorded using high-end hardware, specially designed rooms and trained vocal artists.
These are clean uncompressed and free of reverbs.
They will easily fit your desired environment.
You are able to use the reverbs provided by your game's sound engine.
Herbert comes with 84 individual .wav sounds for each pitch variation.
That's a total of
2 pitches x2 Sampling Rates x84 Files = 336 files
You can check out Herbert's sounds here: Herbert Standard Pitch Preview
Herbert Low Pitch Preview
Or check all the current demos:
MZ2Sonic Tracks
*Please consider that our demo tracks make use of reverb and are layered above music to simulate ingame situation.
We sorted the sounds into simple categories.
In the case of the Creatures Series these are:
- Attack, Death, Hit and Threat should be self-explanatory
- Misc ... use these for idle, spawn, wait cycles or whatever you can imagine
So close your eyes, open your mind and follow your imagination. because this is
MZ2sonic
Character Through Sound
We didn't use any descriptive names like Orc, Zombie or Troll, though you might easily think of one of these.
You will decide what kind of monster is created with with our sounds.
Listen to our previews and let us help to define the character of your creature.
All of our Creature Series sounds include a second pitch for free.
Basically, you get two creatures and don't have to hazzle with cheap pitch algorithms.
We deliver our sounds in pristine native 96Khz 24bit sampling rate, as well as standard 48khz for ease of use in most applications.
Most of the work is already done for you.
Our sounds are recorded using high-end hardware, specially designed rooms and trained vocal artists.
These are clean uncompressed and free of reverbs.
They will easily fit your desired environment.
You are able to use the reverbs provided by your game's sound engine.
Herbert comes with 84 individual .wav sounds for each pitch variation.
That's a total of
2 pitches x2 Sampling Rates x84 Files = 336 files
You can check out Herbert's sounds here: Herbert Standard Pitch Preview
Herbert Low Pitch Preview
Or check all the current demos:
MZ2Sonic Tracks
*Please consider that our demo tracks make use of reverb and are layered above music to simulate ingame situation.
We sorted the sounds into simple categories.
In the case of the Creatures Series these are:
- Attack, Death, Hit and Threat should be self-explanatory
- Misc ... use these for idle, spawn, wait cycles or whatever you can imagine
So close your eyes, open your mind and follow your imagination. because this is
MZ2sonic
Character Through Sound