Publisher | MZ2Sonic |
---|---|
File size | 125.05MB |
Number of files | 297 |
Latest version | 1 |
Latest release date | 2014-09-16 07:57:23 |
First release date | 2014-03-24 09:58:55 |
Supported Unity versions | 2018.4.2 or higher |
Here is another fine monster from our creatures series.
You will decide what kind of monster is created with with our sounds.
We didn't use any descriptive names like Orc, Zombie or Troll, though you might easily think of one of these.
Listen to our previews and let us help to define the character of your creature.
All of our Creature Series sounds include a second pitch for free.
Basically, you get two creatures and don't have to hazzle with cheap pitch algorithms.
We deliver our sounds in pristine native 96Khz 24bit sampling rate, as well as standard 48khz for ease of use in most applications.
Most of the work is already done for you.
Our sounds are recorded using high-end hardware, specially designed rooms and trained vocal artists.
These are clean uncompressed and free of reverbs.
They will easily fit your desired environment.
You are able to use the reverbs provided by your game's sound engine.
Carlos comes with a total of 74 .wav files for each pitch variation.
That's a total 4x74 Files = 296 files overall.
You can check Carlos at:
Standard Pitch
Low Pitch
Or check all the current demos
*Please consider that our demo tracks make use of reverb and are layered above music to simulate ingame situation.
We sorted the sounds into simple categories.
In the case of the Creatures Series these are:
- Attack, Death, Hit (should be self-explanatory)
- Misc ... use these for idle, spawn, wait cycles or whatever you can imagine
So close your eyes, open your mind and follow your imagination. because this is
You will decide what kind of monster is created with with our sounds.
We didn't use any descriptive names like Orc, Zombie or Troll, though you might easily think of one of these.
Listen to our previews and let us help to define the character of your creature.
All of our Creature Series sounds include a second pitch for free.
Basically, you get two creatures and don't have to hazzle with cheap pitch algorithms.
We deliver our sounds in pristine native 96Khz 24bit sampling rate, as well as standard 48khz for ease of use in most applications.
Most of the work is already done for you.
Our sounds are recorded using high-end hardware, specially designed rooms and trained vocal artists.
These are clean uncompressed and free of reverbs.
They will easily fit your desired environment.
You are able to use the reverbs provided by your game's sound engine.
Carlos comes with a total of 74 .wav files for each pitch variation.
That's a total 4x74 Files = 296 files overall.
You can check Carlos at:
Standard Pitch
Low Pitch
Or check all the current demos
*Please consider that our demo tracks make use of reverb and are layered above music to simulate ingame situation.
We sorted the sounds into simple categories.
In the case of the Creatures Series these are:
- Attack, Death, Hit (should be self-explanatory)
- Misc ... use these for idle, spawn, wait cycles or whatever you can imagine
So close your eyes, open your mind and follow your imagination. because this is