Publisher | awtdev |
---|---|
File size | 1.34MB |
Number of files | 216 |
Latest version | 1.1.1 |
Latest release date | 2023-11-14 04:47:29 |
First release date | 2023-06-29 04:20:16 |
Supported Unity versions | 2018.4.2 or higher |
Corpus is a body framework that allows you to store data into a data structure representing a body. A body is composed of body parts, which in turn can house any number of organs. Each one of these body elements may store any number of data values of the supported data types.
Once the body layout is set up and various body parts are added, body modules operate on this layout and store values and fire events. This event functionality can be set up inside the editor with not a single line of code to write, or you can roll up your sleeves and extend body functionality for additional control.
You can create as many different body layouts as you like, representing different types of bodies that may exist in your games.
Create and edit each body layout specifically using the included body builder editor window, inspired by the built-in Unity editor windows.
Corpus allows you to create different body assets and store varying amounts of data about each instance of it. This data structure framework allows you to replicate the most commonly used game systems and even more that have never been thought of!
Corpus supports storing the following data types:
- Unity Object
- String
- Float
- Int
Corpus ships with the following body modules:
- Health
- Temperature
- Status
- Conditions