Publisher | Edit Point |
---|---|
File size | 749.50MB |
Number of files | 167 |
Latest version | 2019.4.21f1 |
Latest release date | 2021-11-29 09:23:14 |
First release date | 2020-12-09 11:06:13 |
Supported Unity versions | 2018.4.2 or higher |
3D model of Cinema Hall for virtual reality, Augmented reality And Games
SUBDIVISION LEVEL
Polygon Count : 73278
Tringle Count : 146836
Verts Count : 86082
RESOLUTION OF THE TEXTURES:
DIFFUSE MAP:4096 X 4096
SPECULAR MAP: 2048 X 2048
NORMAL MAP: 2048 X 2048
LIGHTBAKED MAP:4096 X 4096
FEATURES:
1) Baked textures are 4k in PNG size format.As per your requirement, you can reduce size in JPEG format.
2) Parts are correctly named, grouped with a textures name, so It can be easy to find with Mesh name.
3) Low Poly modeling with proper UV unwrapped, no overlapping.
4) Preview are realtime rendering light baked version from Unity.
5) Default textures (Diffuse, Normal, Specular Map 4K) can use for lightmap baking as per your environment. As per your requirement, you can reduce size in JPEG format.
6) Every model has been checked with the appropriate software.
7)Model does not include any lights,Walkthrough,camera effect,post production plugin.
8)Lightmap done by Bakery-GPU Ligthmapper(Not included only lightmap provided).
9)Bakery Lights included for light baking for addition of any props or charater(Required Bakery- GPU lightmapper which sold separately by Mr.F)
10)Feel Free to Contact me, I can Provide Step by Step Guidelines with Screenshot For Bakery GPU Startup In the scene
11)For Baking new Light Map, You can delete My Bakey Folders and Import Updated Bakery Package Or replace With Old one
12)Light Probes included.
13)With 2 scenario light condition.
14)Play your movie or video on screen.
15)Player setting (Color Space) Linear for same color saturation output.
SUBDIVISION LEVEL
Polygon Count : 73278
Tringle Count : 146836
Verts Count : 86082
RESOLUTION OF THE TEXTURES:
DIFFUSE MAP:4096 X 4096
SPECULAR MAP: 2048 X 2048
NORMAL MAP: 2048 X 2048
LIGHTBAKED MAP:4096 X 4096
FEATURES:
1) Baked textures are 4k in PNG size format.As per your requirement, you can reduce size in JPEG format.
2) Parts are correctly named, grouped with a textures name, so It can be easy to find with Mesh name.
3) Low Poly modeling with proper UV unwrapped, no overlapping.
4) Preview are realtime rendering light baked version from Unity.
5) Default textures (Diffuse, Normal, Specular Map 4K) can use for lightmap baking as per your environment. As per your requirement, you can reduce size in JPEG format.
6) Every model has been checked with the appropriate software.
7)Model does not include any lights,Walkthrough,camera effect,post production plugin.
8)Lightmap done by Bakery-GPU Ligthmapper(Not included only lightmap provided).
9)Bakery Lights included for light baking for addition of any props or charater(Required Bakery- GPU lightmapper which sold separately by Mr.F)
10)Feel Free to Contact me, I can Provide Step by Step Guidelines with Screenshot For Bakery GPU Startup In the scene
11)For Baking new Light Map, You can delete My Bakey Folders and Import Updated Bakery Package Or replace With Old one
12)Light Probes included.
13)With 2 scenario light condition.
14)Play your movie or video on screen.
15)Player setting (Color Space) Linear for same color saturation output.