Publisher | Edit Point |
---|---|
File size | 265.76MB |
Number of files | 141 |
Latest version | 2019.4.24f1 |
Latest release date | 2021-06-07 02:53:27 |
First release date | 2020-06-23 02:11:10 |
Supported Unity versions | 2018.4.2 or higher |
3D model of Event Hall for virtual reality, Augmented reality And Games
SUBDIVISION LEVEL
Polygon Count: 81647
Tringle Count: 156415
Verts Count: 83942
RESOLUTION OF THE TEXTURES:
DIFFUSE MAP:4096 X 4096
SPECULAR MAP:4096 X 4096,3072 X 3072
NORMAL MAP:4096 X 4096,2048X2048
LIGHTBAKED MAP: 4096 X 4096
FEATURES:
1) Baked textures are 4k in PNG size format.As per your requirement, you can reduce size in JPEG format.
2) Parts are correctly named, grouped with a textures name, so It can be easy to find with Mesh name.
3) Low Poly modeling with proper UV unwrapped, no overlapping.
4) Preview are real-time rendering light baked version from Unity.
5) Default textures (Diffuse, Normal, Specular Map) can use for lightmap baking as per your environment. As per your requirement, you can reduce size in JPEG format.
6) Every model has been checked with the appropriate software.
7)Model does not include any lights,Walkthrough,camera post processing effect,post-production plugin.
8)Lightmap done by Bakery-GPU Ligthmapper(Not included only lightmap provided).
9)Bakery Lights included for light baking for the addition of any props or character(Required Bakery- GPU light mapper which sold separately by Mr.F)
10)Light Probes included.
11)Play your video on screen.
12)Player setting (Color Space) Linear for same color saturation output.
SUBDIVISION LEVEL
Polygon Count: 81647
Tringle Count: 156415
Verts Count: 83942
RESOLUTION OF THE TEXTURES:
DIFFUSE MAP:4096 X 4096
SPECULAR MAP:4096 X 4096,3072 X 3072
NORMAL MAP:4096 X 4096,2048X2048
LIGHTBAKED MAP: 4096 X 4096
FEATURES:
1) Baked textures are 4k in PNG size format.As per your requirement, you can reduce size in JPEG format.
2) Parts are correctly named, grouped with a textures name, so It can be easy to find with Mesh name.
3) Low Poly modeling with proper UV unwrapped, no overlapping.
4) Preview are real-time rendering light baked version from Unity.
5) Default textures (Diffuse, Normal, Specular Map) can use for lightmap baking as per your environment. As per your requirement, you can reduce size in JPEG format.
6) Every model has been checked with the appropriate software.
7)Model does not include any lights,Walkthrough,camera post processing effect,post-production plugin.
8)Lightmap done by Bakery-GPU Ligthmapper(Not included only lightmap provided).
9)Bakery Lights included for light baking for the addition of any props or character(Required Bakery- GPU light mapper which sold separately by Mr.F)
10)Light Probes included.
11)Play your video on screen.
12)Player setting (Color Space) Linear for same color saturation output.