Publisher | Unity Education |
---|---|
File size | 152.72MB |
Number of files | 369 |
Latest version | 2017.4r2 |
Latest release date | 2019-01-17 09:44:14 |
First release date | 2016-04-25 08:02:28 |
Supported Unity versions | 2018.4.2 or higher |
Disclaimer: Asset uses LuckiestGuy Font under Apache License 2.0; see License.txt file in package for details.
For the latest version compatible with 2021.3, go here.
REQUIREMENTS
•This project requires Unity 2017.4
•This project is one of several asset packages designed for use with the Unity Certified Associate Courseware
SUMMARY
Zombie Toys is a complete game project created to illustrate industry best practices for developing a 3D game in Unity. Zombie Toys is designed to accompany the Unity Certified Associate Courseware
GAMEPLAY OVERVIEW
Zombie Toys is a 3rd person, classic survival-style arcade game. A player must survive by avoiding the zombie enemies. A player may accrue points by attacking the zombies in several different ways (e.g. lightning, freeze, stink bomb, slime). Utilizing points accrued through the various attacks, the player may also spawn allies. The allies will help the player avoid the zombies and survive in the game.
GAME ASSET PACKAGES
Zombie Toys is divided into numerous 'save-state' asset packages, labeled by chapter. The Unity Certified Associate Courseware will define when and how to access each of the asset packages.
TECHNICAL PROJECT CONTENT
By incorporating this asset package, users will learn the following:
Designing the User Interface:
•Assessing user interface design needs
•Differentiating between user interface for touch and controller inputs
•Examining the User Interface tools in the Unity Editor
Creating a user interface in Unity:
•The GUI layer of the camera
•Investigating the Canvas functionality and workflow
•Utilizing the power of the Rect Transform
•Creating a UI Button
•Creating a UI Image
•Creating UI Text
•Creating interaction in the UI with Events
•Masking UI elements
Importing imagery as part of the user interface:
•Creating the sheep button
•Creating the dog button
Building the game:
•Introduction to the build process
•Adjusting the player and quality settings
•Building the game
Building using Unity Cloud Build:
•Utilizing the Unity Cloud Build option
DISCLAIMER
Zombie Toys is a fully featured game project intended for learning the fundamentals of game development. It is not intended to be published as a marketable video game. Use of the Zombie Toys game project without the Unity Certified Associate Courseware is not advised.