Chapter 06 / Zombie Toys

FREE
Publisher Unity Education
File size 123.18MB
Number of files 306
Latest version 2017.4.r2
Latest release date 2019-01-17 09:42:12
First release date 2016-04-25 07:59:26
Supported Unity versions 2018.4.2 or higher

Disclaimer: Asset uses LuckiestGuy Font under Apache License 2.0; see License.txt file in package for details.


For the latest version compatible with 2021.3, go here.


REQUIREMENTS

•This project requires Unity 2017.4


•This project is one of several asset packages designed for use with the the Unity Certified Associate Courseware



SUMMARY

Zombie Toys is a complete game project created to illustrate industry best practices for developing a 3D game in Unity. Zombie Toys is designed to accompany the the Unity Certified Associate Courseware

GAMEPLAY OVERVIEW

Zombie Toys is a 3rd person, classic survival-style arcade game. A player must survive by avoiding the zombie enemies. A player may accrue points by attacking the zombies in several different ways (e.g. lightning, freeze, stink bomb, slime). Utilizing points accrued through the various attacks, the player may also spawn allies. The allies will help the player avoid the zombies and survive in the game.

GAME ASSET PACKAGES

Zombie Toys is divided into numerous 'save-state' asset packages, labeled by chapter. The the Unity Certified Associate Courseware will define when and how to access each of the asset packages.

TECHNICAL PROJECT CONTENT

By incorporating this asset package, users will learn the following:

Branching and hierarchies:

•Creating hierarchies in the Unity Editor


•Utilizing empty game objects for pivots and grouping


Introduction to Physics in Unity:

•Surveying the physics system in Unity


•Introduction to the Rigid Body Component


•Assessing the purpose of colliders


•Creating the colliders for the Zombie Toys props


Introduction to game level design:

•Introduction to game level design


•Laying out the level of Zombie Toys


Placing objects in a scene:

•Importing the prefabs of the props into the scene


•Cloning the stars


•Creating the level boundaries


•Analyzing and modifying prefab transform values


DISCLAIMER

Zombie Toys is a fully featured game project intended for learning the fundamentals of game development. It is not intended to be published as a marketable video game. Use of the Zombie Toys game project without the the Unity Certified Associate Courseware is not advised.

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